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source: code/branches/gui/src/orxonox/objects/Backlight.cc @ 1638

Last change on this file since 1638 was 1638, checked in by rgrieder, 16 years ago

merged input branch into gui test branch (was about time)
svn save (it's still a mess and CMLs haven't been updated)
I'll have to create a special project to create the tolua_bind files for tolua itself anyway..

  • Property svn:eol-style set to native
File size: 5.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Backlight.h"
31
32#include <OgreBillboard.h>
33#include <OgreRibbonTrail.h>
34
35#include "core/CoreIncludes.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/Executor.h"
38#include "util/Math.h"
39#include "GraphicsEngine.h"
40#include "Orxonox.h"
41
42namespace orxonox
43{
44    CreateFactory(Backlight);
45
46    float Backlight::timeFactor_s = 1.0;
47
48    Backlight::Backlight(float maxspeed, float brakingtime, float scale)
49    {
50        RegisterObject(Backlight);
51
52        this->setConfigValues();
53        this->traillength_ = 1;
54
55        this->getNode()->setInheritScale(false);
56
57        this->billboard_.setBillboardSet("Flares/backlightflare");
58        this->attachObject(this->billboard_.getBillboardSet());
59
60        this->ribbonTrail_ = GraphicsEngine::getSingleton().getLevelSceneManager()->createRibbonTrail(this->getName() + "RibbonTrail");
61        this->ribbonTrailNode_ = GraphicsEngine::getSingleton().getLevelSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName() + "RibbonTrailNode");
62        this->ribbonTrailNode_->attachObject(this->ribbonTrail_);
63        this->ribbonTrail_->addNode(this->getNode());
64
65        this->configure(maxspeed, brakingtime, scale);
66
67        this->ribbonTrail_->setTrailLength(this->maxTraillength_);
68        this->ribbonTrail_->setMaterialName("Trail/backlighttrail");
69
70        this->setTimeFactor(Orxonox::getSingleton().getTimeFactor());
71    }
72
73    Backlight::~Backlight()
74    {
75        if (this->isInitialized())
76        {
77            this->detachObject(this->billboard_.getBillboardSet());
78            GraphicsEngine::getSingleton().getLevelSceneManager()->destroySceneNode(this->getName() + "RibbonTrailNode");
79            GraphicsEngine::getSingleton().getLevelSceneManager()->destroyRibbonTrail(this->ribbonTrail_);
80        }
81    }
82
83    void Backlight::setConfigValues()
84    {
85        SetConfigValue(maxLifeTime_, 4.0).description("The maximal amount of seconds the trail behind a SpaceShip stays visible");
86        SetConfigValue(trailSegmentLength_, 50).description("The length of one segment of the trail behind a SpaceShip (lower values make it more smooth)");
87        SetConfigValue(width_, 7.0).description("The width of the trail");
88    }
89
90    void Backlight::setTimeFactor(float factor)
91    {
92        Backlight::timeFactor_s = factor;
93        float change = Backlight::timeFactor_s / this->maxLifeTime_;
94        this->ribbonTrail_->setWidthChange(0, this->width_ * change);
95        this->updateColourChange();
96    }
97
98    void Backlight::updateColourChange()
99    {
100        this->ribbonTrail_->setColourChange(0, ColourValue(0, 0, 0, this->maxTraillength_ / this->traillength_ / this->maxLifeTime_ * Backlight::timeFactor_s));
101    }
102
103    void Backlight::tick(float dt)
104    {
105        WorldEntity::tick(dt);
106
107        if (this->isActive())
108        {
109            if (this->traillength_ < this->maxTraillength_)
110            {
111                this->traillength_ = min<float>(this->maxTraillength_, this->traillength_ + dt * this->maxTraillength_ / this->maxLifeTime_);
112                this->updateColourChange();
113            }
114        }
115        else
116        {
117            if (this->traillength_ > 1)
118            {
119                this->traillength_ = max<float>(1, this->traillength_ - this->brakefactor_ * dt * this->maxTraillength_ / this->maxLifeTime_);
120                this->updateColourChange();
121            }
122        }
123
124        this->ribbonTrail_->setTrailLength(this->traillength_);
125    }
126
127    void Backlight::setColour(const ColourValue& colour)
128    {
129        this->billboard_.getBillboardSet()->getBillboard(0)->setColour(colour);
130        this->ribbonTrail_->setInitialColour(0, ColourValue(colour.r / 4 + 0.75, colour.g / 4 + 0.75, colour.b / 4 + 0.75));
131    }
132
133    void Backlight::configure(float maxspeed, float brakingtime, float scale)
134    {
135        this->maxTraillength_ = this->maxLifeTime_ * maxspeed;
136        this->maxTrailsegments_ = (size_t)(this->maxTraillength_ / this->trailSegmentLength_);
137        this->ribbonTrail_->setMaxChainElements(this->maxTrailsegments_);
138        this->ribbonTrail_->setTrailLength(this->traillength_ = 2 * this->maxTrailsegments_);
139
140        this->brakefactor_ = this->maxLifeTime_ / brakingtime;
141
142        this->scale(scale);
143        this->ribbonTrail_->setInitialWidth(0, this->width_ * scale);
144        this->ribbonTrail_->setWidthChange(0, this->width_ * scale / this->maxLifeTime_ * Backlight::timeFactor_s);
145    }
146
147    void Backlight::changedVisibility()
148    {
149        WorldEntity::changedVisibility();
150
151        this->billboard_.setVisible(this->isVisible());
152        this->ribbonTrail_->setVisible(this->isVisible());
153    }
154}
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