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source: code/branches/gui/src/orxonox/gui/GUIManager.h @ 2850

Last change on this file since 2850 was 2850, checked in by rgrieder, 15 years ago
  • Started working on cleaning up the GameState mess ;)
  • Cleaned out GUIManager
  • Renamed GSGUI to GSMainMenu
  • "—state blah" has been changed to —server, —client, —standalone, —dedicated
  • —console starts the game in the console (no level loading there yet, but "loadMenu")
  • adjusted run scripts
  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the GUIManager class.
32*/
33
34#ifndef _GUIManager_H__
35#define _GUIManager_H__
36
37#include "OrxonoxPrereqs.h"
38#include <OgrePrerequisites.h>
39#include <CEGUIForwardRefs.h>
40#include <CEGUIInputEvent.h>
41#include <CEGUISystem.h>
42#include "core/input/InputInterfaces.h"
43
44// Forward declaration
45namespace CEGUI { class DefaultLogger; }
46
47// tolua_begin
48namespace orxonox
49{
50    /**
51    @brief
52        Provides a simple interface to CEGUI with tolua methods and console commands
53    */
54    class _OrxonoxExport GUIManager
55// tolua_end
56        : public KeyHandler, public MouseHandler
57// tolua_begin
58    {
59// tolua_end
60    public:
61        enum State
62        {
63            Uninitialised,
64            Ready,
65            OnDisplay
66        };
67
68        GUIManager();
69        ~GUIManager();
70
71        bool initialise(Ogre::RenderWindow* renderWindow);
72
73        void update(const Clock& time);
74
75        void showGUI(const std::string& name);
76        void executeCode(const std::string& str);
77
78        void setCamera(Ogre::Camera* camera);
79
80        static GUIManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; } // tolua_export
81        static GUIManager* getInstancePtr() { return singletonRef_s; }
82
83    private:
84        GUIManager(const GUIManager& instance);
85
86        void loadLuaCode();
87
88        void keyPressed (const KeyEvent& evt)
89        { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); }
90        void keyReleased(const KeyEvent& evt)
91        { guiSystem_->injectKeyUp(evt.key); }
92        void keyHeld    (const KeyEvent& evt)
93        { }
94
95        void mouseButtonPressed (MouseButtonCode::ByEnum id);
96        void mouseButtonReleased(MouseButtonCode::ByEnum id);
97        void mouseButtonHeld    (MouseButtonCode::ByEnum id)
98        { }
99        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
100        { guiSystem_->injectMouseMove(rel.x, rel.y); }
101        void mouseScrolled      (int abs, int rel)
102        { guiSystem_->injectMouseWheelChange(rel);}
103
104        void updateInput(float dt) { }
105        void updateKey(float dt) { }
106        void updateMouse(float dt) { }
107
108        Ogre::RenderWindow*       renderWindow_;
109        CEGUI::OgreCEGUIRenderer* guiRenderer_;
110        CEGUI::ResourceProvider*  resourceProvider_;
111        CEGUI::LuaScriptModule*   scriptModule_;
112        CEGUI::DefaultLogger*     ceguiLogger_;
113        CEGUI::System*            guiSystem_;
114        CEGUI::Imageset*          backgroundImage_;
115        lua_State*                luaState_;
116
117        State state_;
118
119        static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button);
120
121        static GUIManager*        singletonRef_s;
122    }; // tolua_export
123} // tolua_export
124
125#endif /* _GUIManager_H__ */
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