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source: code/branches/gui/src/orxonox/gui/GUIManager.h @ 1646

Last change on this file since 1646 was 1646, checked in by rgrieder, 16 years ago
  • privatised InputState c'tors
  • added destruction code for GUIManager
  • fixed some issues and bugs
  • found 2400 memory leaks ;)
  • haven't done anything about it
  • converted GUIManager to Ogre Singleton
  • added NULL checkers in Loader
  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the GUIManager class.
32*/
33
34#ifndef _GUIManager_H__
35#define _GUIManager_H__
36
37#include "OrxonoxPrereqs.h"
38#include <OgrePrerequisites.h>
39#include <CEGUIForwardRefs.h>
40#include <CEGUIInputEvent.h>
41#include <CEGUISystem.h>
42#include "core/input/InputInterfaces.h"
43
44// forward declarations
45namespace CEGUI
46{
47    class OgreCEGUIRenderer;
48    class LuaScriptModule;
49}
50struct lua_State;
51
52namespace orxonox // tolua_export
53{ // tolua_export
54    /**
55    @brief
56        Provides a simple interface to CEGUI with tolua methods and console commands
57    */
58    class _OrxonoxExport GUIManager : public KeyHandler, public MouseHandler
59    /*
60    class GUIManager { // tolua_export
61    */
62    {
63    public:
64        enum State
65        {
66            Uninitialised,
67            Ready,
68            OnDisplay
69        };
70
71        GUIManager();
72        ~GUIManager();
73
74        bool initialise();
75        void tick(float dt);
76        void showGUI(const std::string& name, Ogre::SceneManager* sceneManager);// bool showBackground); // tolua_export
77        void _hideGUI(); // tolua_export
78
79        Ogre::Camera* getCamera() { return this->backgroundCamera_; }
80
81        static void showGUI_s(const std::string& name, Ogre::SceneManager* sceneManager)//bool showBackground)
82        {
83            getInstance().showGUI(name, sceneManager);
84        }
85
86        static GUIManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; } // tolua_export
87        static GUIManager* getInstancePtr() { return singletonRef_s; }
88
89    private:
90        GUIManager(const GUIManager& instance);
91
92        void keyPressed (const KeyEvent& evt)
93        { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); }
94        void keyReleased(const KeyEvent& evt)
95        { guiSystem_->injectKeyUp(evt.key); }
96        void keyHeld    (const KeyEvent& evt)
97        { }
98
99        void mouseButtonPressed (MouseButton::Enum id);
100        void mouseButtonReleased(MouseButton::Enum id);
101        void mouseButtonHeld    (MouseButton::Enum id)
102        { }
103        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
104        { guiSystem_->injectMouseMove(rel.x, rel.y); }
105        void mouseScrolled      (int abs, int rel)
106        { guiSystem_->injectMouseWheelChange(rel);}
107
108        void tickInput(float dt) { }
109        void tickKey(float dt) { }
110        void tickMouse(float dt) { }
111
112        void loadScenes();
113
114        //Ogre::SceneManager*       emptySceneManager_;
115        Ogre::SceneManager*       backgroundSceneManager_;
116        //Ogre::Camera*             emptyCamera_;
117        Ogre::Camera*             backgroundCamera_;
118        //Ogre::Viewport*           viewport_;
119        Ogre::RenderWindow*       renderWindow_;
120        CEGUI::OgreCEGUIRenderer* guiRenderer_;
121        CEGUI::ResourceProvider*  resourceProvider_;
122        CEGUI::LuaScriptModule*   scriptModule_;
123        CEGUI::System*            guiSystem_;
124        CEGUI::Imageset*          backgroundImage_;
125        lua_State*                luaState_;
126
127        State state_;
128
129        static CEGUI::MouseButton convertButton(MouseButton::Enum button);
130
131        static GUIManager*        singletonRef_s;
132    }; // tolua_export
133
134    inline void GUIManager::tick(float dt)
135    {
136        assert(guiSystem_);
137        guiSystem_->injectTimePulse(dt);
138    }
139} // tolua_export
140
141#endif /* _GUIManager_H__ */
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