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source: code/branches/gui/src/orxonox/gamestates/GSRoot.h @ 2843

Last change on this file since 2843 was 2843, checked in by rgrieder, 15 years ago

Exported TimeFactorListener to separate file in the tools folder.

  • Property svn:eol-style set to native
File size: 2.0 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSRoot_H__
30#define _GSRoot_H__
31
32#include "OrxonoxPrereqs.h"
[2662]33
34#include <list>
[1672]35#include "core/RootGameState.h"
[1686]36#include "core/OrxonoxClass.h"
[1661]37
38namespace orxonox
39{
[2817]40    class _OrxonoxExport GSRoot : public RootGameState
[1661]41    {
[1686]42        friend class ClassIdentifier<GSRoot>;
[2662]43
[1661]44    public:
[2662]45   
46    public:
[1661]47        GSRoot();
48        ~GSRoot();
49
[2662]50        // this has to be public because proteced triggers a bug in msvc
51        // when taking the function address.
52        void setTimeFactor(float factor);
53        void pause();
54        float getTimeFactor() { return this->timeFactor_; }
55
[1661]56    private:
57        void enter();
58        void leave();
[1674]59        void ticked(const Clock& time);
[1661]60
[2662]61        float                 timeFactor_;       //!< A factor that sets the gamespeed. 1 is normal.
62        bool                  bPaused_;
63        float                 timeFactorPauseBackup_;
64
65        // console commands
66        ConsoleCommand*       ccSelectGameState_;
67        ConsoleCommand*       ccSetTimeFactor_;
68        ConsoleCommand*       ccPause_;
[1661]69    };
70}
71
[1672]72#endif /* _GSRoot_H__ */
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