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source: code/branches/gui/src/orxonox/Orxonox.h @ 1642

Last change on this file since 1642 was 1642, checked in by rgrieder, 16 years ago
  • changed the static interface of the InputManager to a member one with getInstance()
  • converted InputManager and InGameConsole to Ogre Singletons (c'tor and d'tor public, but assert in c'tor to prevent multiple instances at runtime)
  • added toluabind_orxonox files to tolua folder that contains a pimped version of tolua (I'll write a little cmake project soon to automate it; Currently that only works with msvc)
  • commented out Loader::unload() from Orxonox destructor because that deleted the ParticleSpawners, which were using a method of a sceneNode that belonged to a already destroyed SpaceShip. —> Results in a memory leak. Previously Loader::unload() was called for all BaseObjects (now calling unload(level_)). And since 'P' from ParticleSpawner comes before 'S' like SpaceShip, the order was correct.
  • Added factory feature for InputStates (can now be created by string if there is Factory entry for it)
  • Created factory entries for SimpleInputState and ExtendedInputState
  • Property svn:eol-style set to native
File size: 3.2 KB
RevLine 
[1293]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[1535]23 *      Reto Grieder
[1638]24 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
[1293]25 *   Co-authors:
[1638]26 *      ...
[1293]27 *
28 */
29
[612]30/**
31 @file  Orxonox.h
32 @brief Main Orxonox Class File
33 @author Benjamin Knecht <beni_at_orxonox.net>
34 */
35
[673]36#ifndef _Orxonox_H__
37#define _Orxonox_H__
[612]38
[1039]39#include "OrxonoxPrereqs.h"
40
[715]41#include <string>
42
[612]43#include <OgrePrerequisites.h>
[1638]44
45#include "core/OrxonoxClass.h"
[777]46#include "audio/AudioPrereqs.h"
[612]47#include "GraphicsEngine.h"
[1638]48#include "Settings.h"
[612]49
[1638]50namespace orxonox
51{
[1032]52  //! Orxonox singleton class
[1638]53    class _OrxonoxExport Orxonox : public OrxonoxClass
[612]54  {
55    public:
[1638]56      Orxonox();
57      ~Orxonox();
[1293]58
[1638]59      void start();
60      void setConfigValues();
61
[1021]62      void abortRequest();
63
[1638]64      static Orxonox& getSingleton();
[1293]65
[1638]66      static void slomo(float factor) { Orxonox::setTimeFactor(factor); }
67      static float getTimeFactor()    { return Orxonox::getSingleton().timefactor_; }
68      static void loadGame(const std::string& name);
69      static void exit()              { Orxonox::getSingleton().abortRequest(); }
[1563]70      static void setTimeFactor(float factor = 1.0);
[1505]71
[1021]72   private:
73      // don't mess with singletons
74      Orxonox(Orxonox& instance);
75
[1638]76      bool loadLevel(const GameMode& mode);
[1293]77      bool serverLoad();
78      bool clientLoad();
79      bool standaloneLoad();
[1021]80
[1638]81      bool loadPlayground();
[1293]82      bool loadScene();
[1638]83      void startRenderLoop();
[1293]84
[612]85    private:
[1625]86      Level*                startLevel_;    //!< current hard coded default level
87      Level*                hud_;           //!< 'level' object fo the HUD
[1293]88      //audio::AudioManager*  auMan_;         //!< audio manager
[1021]89      Ogre::Timer*          timer_;         //!< Main loop timer
[1293]90      bool                  bAbort_;        //!< aborts the render loop if true
[1052]91      float                 timefactor_;    //!< A factor to change the gamespeed
[612]92
93      // this is used to identify the mode (server/client/...) we're in
[1638]94      GameMode              mode_;
95      GameMode              modeRequest_;
[1021]96
[1638]97      // config values
98      float                 debugRefreshTime_;
99
[1642]100      // By Orxonox managed singleton pointers
101      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
102      InputManager*         inputManager_;
103      Radar*                radar_;         //!< represents the Radar (not the HUD part)
104      InGameConsole*        console_;
105
[1021]106      static Orxonox *singletonRef_s;
[612]107  };
108}
[673]109#endif /* _Orxonox_H__ */
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