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source: code/branches/gui/src/network/Client.h @ 2800

Last change on this file since 2800 was 2800, checked in by rgrieder, 15 years ago

Renaming "tick" to "update" for all those classes not inheriting from Tickable to avoid confusions.
GameState::ticked still exists, but that's going to change anyway.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Client
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Client_H__
42#define _Client_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
47
48#include "Host.h"
49#include "packet/Chat.h"
50#include "ClientConnection.h"
51#include "GamestateClient.h"
52
53
54namespace orxonox
55{
56  /**
57  Client *client;
58  * The network/Client class
59  * This class implements all necessary function for the network communication
60  * It is the root class of the network module
61  *
62  */
63  class _NetworkExport Client : public Host{
64  public:
65    Client();
66    Client(const std::string& address, int port);
67    Client(const char *address, int port);
68    ~Client();
69
70    bool establishConnection();
71    bool closeConnection();
72    bool queuePacket(ENetPacket *packet, int clientID);
73    bool processChat(const std::string& message, unsigned int playerID);
74    virtual bool chat(const std::string& message);
75    virtual bool broadcast(const std::string& message) { return false; }
76    //bool sendChat(packet::Chat *chat);
77
78    void update(const Clock& time);
79
80  private:
81    Client(const Client& copy); // not used
82    virtual bool isServer_(){return false;}
83
84    ClientConnection client_connection;
85    GamestateClient gamestate;
86    bool isConnected;
87    bool isSynched_;
88
89    bool gameStateFailure_;
90  };
91
92
93}
94
95#endif /* _Client_H__ */
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