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source: code/branches/gui/src/core/input/InputManager.h @ 1642

Last change on this file since 1642 was 1642, checked in by rgrieder, 16 years ago
  • changed the static interface of the InputManager to a member one with getInstance()
  • converted InputManager and InGameConsole to Ogre Singletons (c'tor and d'tor public, but assert in c'tor to prevent multiple instances at runtime)
  • added toluabind_orxonox files to tolua folder that contains a pimped version of tolua (I'll write a little cmake project soon to automate it; Currently that only works with msvc)
  • commented out Loader::unload() from Orxonox destructor because that deleted the ParticleSpawners, which were using a method of a sceneNode that belonged to a already destroyed SpaceShip. —> Results in a memory leak. Previously Loader::unload() was called for all BaseObjects (now calling unload(level_)). And since 'P' from ParticleSpawner comes before 'S' like SpaceShip, the order was correct.
  • Added factory feature for InputStates (can now be created by string if there is Factory entry for it)
  • Created factory entries for SimpleInputState and ExtendedInputState
  • Property svn:eol-style set to native
File size: 7.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of a little Input handler that distributes everything
33    coming from OIS.
34*/
35
36#ifndef _InputManager_H__
37#define _InputManager_H__
38
39#include "core/CorePrereqs.h"
40
41#include <map>
42#include <vector>
43#include <stack>
44#include "util/Math.h"
45#include "core/OrxonoxClass.h"
46#include "InputInterfaces.h"
47
48namespace orxonox
49{
50    /**
51    @brief
52        Helper class to realise a vector<int[4]>
53    */
54    class POVStates
55    {
56    public:
57        int operator[](unsigned int index) { return povStates[index]; }
58        int povStates[4];
59    };
60
61    /**
62    @brief
63        Helper class to realise a vector< {int[4], int[4]} >
64    */
65    class SliderStates
66    {
67    public:
68        IntVector2 sliderStates[4];
69    };
70
71    struct JoyStickCalibration
72    {
73        int zeroStates[24];
74        float positiveCoeff[24];
75        float negativeCoeff[24];
76    };
77
78    /**
79    @brief
80        Captures and distributes mouse and keyboard input.
81    */
82    class _CoreExport InputManager
83        : public OrxonoxClass,
84        public OIS::KeyListener, public OIS::MouseListener, public OIS::JoyStickListener
85    {
86        // --> setConfigValues is private
87        friend ClassIdentifier<InputManager>;
88        // let Core class use tick(.)
89        friend Core;
90
91    public:
92        InputManager ();
93        ~InputManager();
94
95        bool initialise(const size_t windowHnd, int windowWidth, int windowHeight,
96                               bool createKeyboard = true, bool createMouse = true, bool createJoySticks = false);
97
98        int  numberOfKeyboards() { return keyboard_ ? 1 : 0; }
99        int  numberOfMice()      { return mouse_    ? 1 : 0; }
100        int  numberOfJoySticks() { return joySticksSize_; }
101
102        void setWindowExtents(const int width, const int height);
103
104        SimpleInputState*   createSimpleInputState  (const std::string& name, int priority);
105        ExtendedInputState* createExtendedInputState(const std::string& name, int priority);
106        InputState*         createInputState(const std::string& type, const std::string &name, int priority);
107        bool destroyState          (const std::string& name);
108        InputState* getState       (const std::string& name);
109        InputState* getCurrentState();
110        bool requestEnterState     (const std::string& name);
111        bool requestLeaveState     (const std::string& name);
112
113        static InputManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; }
114        static InputManager* getInstancePtr() { return singletonRef_s; }
115
116    public: // console commands
117        static void storeKeyStroke(const std::string& name);
118        static void keyBind(const std::string& command);
119        static void calibrate();
120
121    private: // functions
122        // don't mess with a Singleton
123        InputManager (const InputManager&);
124
125        // Intenal methods
126        bool _initialiseKeyboard();
127        bool _initialiseMouse();
128        bool _initialiseJoySticks();
129        void _redimensionLists();
130
131        void _destroyKeyboard();
132        void _destroyMouse();
133        void _destroyJoySticks();
134        void _destroyState(InputState* state);
135
136        void _completeCalibration();
137
138        void _fireAxis(unsigned int iJoyStick, int axis, int value);
139        unsigned int _getJoystick(const OIS::JoyStickEvent& arg);
140
141        void _updateActiveStates();
142        bool _configureInputState(InputState* state, const std::string& name, int priority);
143
144        void tick(float dt);
145
146        // input events
147        bool mousePressed  (const OIS::MouseEvent    &arg, OIS::MouseButtonID id);
148        bool mouseReleased (const OIS::MouseEvent    &arg, OIS::MouseButtonID id);
149        bool mouseMoved    (const OIS::MouseEvent    &arg);
150        bool keyPressed    (const OIS::KeyEvent      &arg);
151        bool keyReleased   (const OIS::KeyEvent      &arg);
152        bool buttonPressed (const OIS::JoyStickEvent &arg, int button);
153        bool buttonReleased(const OIS::JoyStickEvent &arg, int button);
154        bool axisMoved     (const OIS::JoyStickEvent &arg, int axis);
155        bool sliderMoved   (const OIS::JoyStickEvent &arg, int id);
156        bool povMoved      (const OIS::JoyStickEvent &arg, int id);
157        // don't remove that! Or else add OIS as dependency library to orxonox.
158        bool vector3Moved  (const OIS::JoyStickEvent &arg, int id) { return true; }
159
160        void setConfigValues();
161
162    private: // variables
163        OIS::InputManager*                  inputSystem_;          //!< OIS input manager
164        OIS::Keyboard*                      keyboard_;             //!< OIS mouse
165        OIS::Mouse*                         mouse_;                //!< OIS keyboard
166        std::vector<OIS::JoyStick*>         joySticks_;            //!< OIS joy sticks
167        unsigned int                        joySticksSize_;
168        unsigned int                        devicesNum_;
169
170        // some internally handled states
171        SimpleInputState*                   stateDetector_;        //!< KeyDetector instance
172        SimpleInputState*                   stateCalibrator_;
173        SimpleInputState*                   stateEmpty_;
174
175        std::map<std::string, InputState*>  inputStatesByName_;
176        std::map<int, InputState*>          inputStatesByPriority_;
177
178        std::vector<InputState*>            stateEnterRequests_;   //!< Request to enter a new state
179        std::vector<InputState*>            stateLeaveRequests_;   //!< Request to leave the current state
180
181        std::map<int, InputState*>          activeStates_;
182        std::vector<InputState*>            activeStatesTop_;      //!< Current input states for joy stick events.
183        std::vector<InputState*>            activeStatesTicked_;   //!< Current input states for joy stick events.
184
185        // joystick calibration
186        //std::vector<int> marginalsMaxConfig_;
187        //std::vector<int> marginalsMinConfig_;
188        int                                 marginalsMax_[24];
189        int                                 marginalsMin_[24];
190        bool                                bCalibrated_;
191        bool                                bCalibrating_;
192
193        unsigned int                        keyboardModifiers_;    //!< Bit mask representing keyboard modifiers.
194        std::vector<POVStates>              povStates_;            //!< Keeps track of the joy stick POV states.
195        std::vector<SliderStates>           sliderStates_;         //!< Keeps track of the possibly two slider axes.
196        std::vector<JoyStickCalibration>    joySticksCalibration_; 
197
198        std::vector<Key>                    keysDown_;
199        std::vector<MouseButton::Enum>      mouseButtonsDown_;
200        std::vector<std::vector<JoyStickButton::Enum> >  joyStickButtonsDown_;
201
202        static std::string                  bindingCommmandString_s;
203        static InputManager*                singletonRef_s;
204    };
205}
206
207#endif /* _InputManager_H__ */
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