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source: code/branches/gui/src/core/RootGameState.h @ 1672

Last change on this file since 1672 was 1672, checked in by rgrieder, 16 years ago
  • Changed GameState so that the new RootGameState can override 2 virtual methods
  • added RootGameState that takes care of state transitions (can only happen between ticks)
  • moved main loop to GSRoot instead of GSGraphics
  • network GameStates not yet finished
  • GraphicsEngine not yet merged into GSGraphics
  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _RootGameState_H__
30#define _RootGameState_H__
31
32#include "CorePrereqs.h"
33#include <OgrePrerequisites.h>
34#include "GameState.h"
35
36namespace orxonox
37{
38    class _CoreExport RootGameState : public GameState
39    {
40        //friend class GameState;
41
42    public:
43        RootGameState(const std::string& name);
44        ~RootGameState();
45
46        void requestState(const std::string& name);
47        void start();
48
49    protected:
50        //virtual void ticked(float dt) = 0;
51        //virtual void enter() = 0;
52        //virtual void leave() = 0;
53
54    private:
55        void makeTransition(GameState* source, GameState* destination);
56        void gotoState(const std::string& name);
57
58        std::string           stateRequest_;
59    };
60}
61
62#endif /* _RootGameState_H__ */
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