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source: code/branches/gametypes/src/orxonox/objects/gametypes/UnderAttack.cc @ 2952

Last change on this file since 2952 was 2952, checked in by mockm, 15 years ago

new revision of gametype UnderAttack: Ship is now moving

File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "UnderAttack.h"
31
32#include "core/CoreIncludes.h"
33#include "core/ConfigValueIncludes.h"
34#include "objects/Teamcolourable.h"
35#include "objects/worldentities/TeamSpawnPoint.h"
36
37#include "network/Host.h"
38namespace orxonox
39{
40    CreateUnloadableFactory(UnderAttack);
41
42    UnderAttack::UnderAttack(BaseObject* creator) : TeamDeathmatch(creator)
43    {
44        RegisterObject(UnderAttack);
45        this->gameTime_ = 30;
46        this->teams_ = 2;
47        this->destroyer_ = 0;
48        this->gameEnded_ = false;
49
50        this->setConfigValues();
51    }
52
53    void UnderAttack::setConfigValues()
54    {
55        SetConfigValue(gameTime_, 30);
56    }
57
58    void UnderAttack::addDestroyer(Destroyer* destroyer)
59    {
60        this->destroyer_ = destroyer;
61    }
62
63
64    void UnderAttack::destroyedPawn(Pawn* pawn)
65    {
66        if (pawn == this->destroyer_)
67        {
68            this->end(); //end gametype
69            std::string message = "Ship destroyed! Team 0 has won!";
70            COUT(0) << message << std::endl;
71            Host::Broadcast(message);
72        }
73    }
74
75    bool UnderAttack::allowPawnHit(Pawn* victim, Pawn* originator)
76    {
77        if (victim == this->destroyer_)
78        {
79            if (originator && originator->getPlayer() && !gameEnded_)
80            {
81                if (this->getTeam(originator->getPlayer()) == 0)
82                    return true;
83                else
84                    return false;
85            }
86
87            return false;
88        }
89
90        return TeamDeathmatch::allowPawnHit(victim, originator);
91    }
92
93    bool UnderAttack::allowPawnDamage(Pawn* victim, Pawn* originator)
94    {
95        if (victim == this->destroyer_)
96        {
97            if (originator && originator->getPlayer() && !gameEnded_)
98            {
99                if (this->getTeam(originator->getPlayer()) == 0)
100                    return true;
101                else
102                    return false;
103            }
104
105            return false;
106        }
107
108        return TeamDeathmatch::allowPawnDamage(victim, originator);
109    }
110
111    bool UnderAttack::allowPawnDeath(Pawn* victim, Pawn* originator)
112    {
113        if (victim == this->destroyer_)
114        {
115            if (originator && originator->getPlayer() && !gameEnded_)
116            {
117                if (this->getTeam(originator->getPlayer()) == 0)
118                    return true;
119                else
120                    return false;
121            }
122
123            return false;
124        }
125
126        return TeamDeathmatch::allowPawnDeath(victim, originator);
127    }
128    void UnderAttack::tick(float dt)
129    {
130        SUPER(UnderAttack, tick, dt);
131
132        if (this->hasStarted())
133        {
134            gameTime_ = gameTime_ - dt;
135            if (gameTime_<= 0 && !gameEnded_)
136            {
137                gameEnded_ = true;
138                this->end();
139                std::string message = "Time is up! Team 1 has won!";
140                COUT(0) << message << std::endl;
141                Host::Broadcast(message);
142            }
143        }
144    }
145
146}
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