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source: code/branches/gamestates2/src/libraries/core/LuaState.cc @ 6662

Last change on this file since 6662 was 6662, checked in by rgrieder, 14 years ago

Merged revisions 6621-6661 to gamestates2.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "LuaState.h"
31
32#include <tolua/tolua++.h>
33extern "C" {
34#include <lua.h>
35#include <lualib.h>
36}
37
38#include "util/Debug.h"
39#include "util/Exception.h"
40#include "util/ScopeGuard.h"
41#include "IOConsole.h"
42#include "Resource.h"
43#include "ToluaBindCore.h"
44
45namespace orxonox
46{
47    LuaState::ToluaInterfaceMap LuaState::toluaInterfaces_s;
48    std::vector<LuaState*> LuaState::instances_s;
49
50    // Do this after declaring toluaInterfaces_s and instances_s to avoid larger problems
51    DeclareToluaInterface(Core);
52
53    LuaState::LuaState()
54        : bIsRunning_(false)
55        , includeParseFunction_(NULL)
56    {
57        // Create new lua state and configure it
58        luaState_ = lua_open();
59        Loki::ScopeGuard luaStateGuard = Loki::MakeGuard(&lua_close, luaState_);
60#if LUA_VERSION_NUM == 501
61        luaL_openlibs(luaState_);
62#else
63        luaopen_base(luaState_);
64        luaopen_string(luaState_);
65        luaopen_table(luaState_);
66        luaopen_math(luaState_);
67        luaopen_io(luaState_);
68        luaopen_debug(luaState_);
69#endif
70
71        // Open all available tolua interfaces
72        this->openToluaInterfaces(luaState_);
73
74        // Create dummy file info
75        sourceFileInfo_.reset(new ResourceInfo());
76        sourceFileInfo_->group = "General";
77        sourceFileInfo_->size = 0;
78
79        // Push 'this' pointer
80        tolua_pushusertype(luaState_, static_cast<void*>(this), "orxonox::LuaState");
81        lua_setglobal(luaState_, "luaState");
82
83        // Parse init script
84        if (!this->doFile("LuaStateInit.lua"))
85            ThrowException(InitialisationFailed, "Running LuaStateInit.lua failed");
86
87        luaStateGuard.Dismiss();
88    }
89
90    LuaState::~LuaState()
91    {
92        lua_close(luaState_);
93    }
94
95    shared_ptr<ResourceInfo> LuaState::getFileInfo(const std::string& filename)
96    {
97        // Look in the current directory first
98        shared_ptr<ResourceInfo> sourceInfo = Resource::getInfo(sourceFileInfo_->path + filename);
99        // Continue search in root directories
100        if (sourceInfo == NULL && !sourceFileInfo_->path.empty())
101            sourceInfo = Resource::getInfo(filename);
102        return sourceInfo;
103    }
104
105    bool LuaState::includeFile(const std::string& filename)
106    {
107        shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename);
108        if (sourceInfo != NULL)
109            return this->includeString(Resource::open(sourceInfo)->getAsString(), sourceInfo);
110        else
111        {
112            COUT(2) << "LuaState: Cannot include file '" << filename << "' (not found)." << std::endl;
113            return false;
114        }
115    }
116
117    bool LuaState::includeString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo)
118    {
119        // Parse string with provided include parser (otherwise don't preparse at all)
120        std::string luaInput;
121        if (includeParseFunction_ != NULL)
122            luaInput = (*includeParseFunction_)(code);
123        else
124            luaInput = code;
125
126        if (sourceFileInfo != NULL)
127        {
128            // Also fill a map with the actual source code. This is just for the include* commands
129            // where the content of sourceFileInfo->filename doesn't match 'code'
130            this->sourceCodeMap_[sourceFileInfo->filename] = code;
131        }
132
133        bool returnValue = this->doString(luaInput, sourceFileInfo);
134
135        if (sourceFileInfo != NULL)
136        {
137            // Delete source code entry
138            if (sourceFileInfo != NULL)
139                this->sourceCodeMap_.erase(sourceFileInfo->filename);
140        }
141
142        return returnValue;
143    }
144
145    bool LuaState::doFile(const std::string& filename)
146    {
147        shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename);
148        if (sourceInfo != NULL)
149            return this->doString(Resource::open(sourceInfo)->getAsString(), sourceInfo);
150        else
151        {
152            COUT(2) << "LuaState: Cannot do file '" << filename << "' (not found)." << std::endl;
153            return false;
154        }
155    }
156
157    bool LuaState::doString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo)
158    {
159        // Save the old source file info
160        shared_ptr<ResourceInfo> oldSourceFileInfo = sourceFileInfo_;
161        // Only override if sourceFileInfo provides useful information
162        if (sourceFileInfo != NULL)
163            sourceFileInfo_ = sourceFileInfo;
164
165        std::string chunkname;
166        if (sourceFileInfo != NULL)
167        {
168            // Provide lua_load with the filename for debug purposes
169            // The '@' is a Lua convention to identify the chunk name as filename
170            chunkname = '@' + sourceFileInfo->filename;
171        }
172        else
173        {
174            // Use the code string to identify the chunk
175            chunkname = code;
176        }
177
178        // Push custom error handler that uses the debugger
179        int errorHandler = 1;
180        lua_getglobal(this->luaState_, "errorHandler");
181        if (lua_isnil(this->luaState_, -1))
182        {
183            lua_pop(this->luaState_, 1);
184            errorHandler = 0;
185        }
186
187#if LUA_VERSION_NUM != 501
188        LoadS ls;
189        ls.s = code.c_str();
190        ls.size = code.size();
191        int error = lua_load(luaState_, &orxonox::LuaState::lua_Chunkreader, &ls, chunkname.c_str());
192#else
193        int error = luaL_loadbuffer(luaState_, code.c_str(), code.size(), chunkname.c_str());
194#endif
195
196        switch (error)
197        {
198        case LUA_ERRSYNTAX: // Syntax error
199            COUT(1) << "Lua syntax error: " << lua_tostring(luaState_, -1) << std::endl;
200            break;
201        case LUA_ERRMEM:    // Memory allocation error
202            COUT(1) << "Lua memory allocation error: Consult your dentist immediately!" << std::endl;
203            lua_pop(luaState_, 1);
204            break;
205        }
206
207        if (error == 0)
208        {
209            // Execute the chunk in protected mode with an error handler function (stack index)
210            error = lua_pcall(luaState_, 0, 1, errorHandler);
211
212            switch (error)
213            {
214            case LUA_ERRRUN: // Runtime error
215                // Remove error string from stack (we already display the error in the
216                // 'errorHandler' Lua function in LuaStateInit.lua)
217                lua_pop(luaState_, 1);
218                break;
219            case LUA_ERRERR: // Error in the error handler
220                COUT(1) << "Lua error in error handler: " << lua_tostring(luaState_, -1) << std::endl;
221                break;
222            case LUA_ERRMEM: // Memory allocation error
223                COUT(1) << "Lua memory allocation error: Consult your dentist immediately!" << std::endl;
224                lua_pop(luaState_, 1);
225                break;
226            }
227        }
228
229        if (error != 0)
230        {
231            // Push a nil return value
232            lua_pushnil(luaState_);
233        }
234
235        // Set return value to a global variable because we cannot return a table in this function
236        // here. It would work for numbers, pointers and strings, but certainly not for Lua tables.
237        lua_setglobal(luaState_, "LuaStateReturnValue");
238
239        // Load the old info again
240        sourceFileInfo_ = oldSourceFileInfo;
241
242        return (error == 0);
243    }
244
245    void LuaState::luaPrint(const std::string& str)
246    {
247        output_ << str;
248    }
249
250    void LuaState::luaLog(unsigned int level, const std::string& message)
251    {
252        OutputHandler::getOutStream(level) << message << std::endl;
253    }
254
255    bool LuaState::fileExists(const std::string& filename)
256    {
257        shared_ptr<ResourceInfo> info = this->getFileInfo(filename);
258        if (info == NULL)
259            return false;
260        else
261            return true;
262    }
263
264    //! Returns the content of a file
265    std::string LuaState::getSourceCode(const std::string& filename)
266    {
267        // Try the internal map first to get the actual Lua code
268        // and not just some pseudo Lua-XML code when using include* commands
269        std::map<std::string, std::string>::const_iterator it = this->sourceCodeMap_.find(filename);
270        if (it != this->sourceCodeMap_.end())
271            return it->second;
272        shared_ptr<ResourceInfo> info = Resource::getInfo(filename);
273        if (info == NULL)
274            return "";
275        else
276            return Resource::open(info)->getAsString();
277    }
278
279    bool LuaState::usingIOConsole() const
280    {
281        return IOConsole::exists();
282    }
283
284#if LUA_VERSION_NUM != 501
285    const char * LuaState::lua_Chunkreader(lua_State *L, void *data, size_t *size)
286    {
287        LoadS* ls = static_cast<LoadS*>(data);
288        if (ls->size == 0)
289            return NULL;
290        *size = ls->size;
291        ls->size = 0;
292        return ls->s;
293    }
294#endif
295
296    /*static*/ bool LuaState::addToluaInterface(int (*function)(lua_State*), const std::string& name)
297    {
298        for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it)
299        {
300            if (it->first == name || it->second == function)
301            {
302                COUT(2) << "Warning: Trying to add a Tolua interface with the same name or function." << std::endl;
303                return true;
304            }
305        }
306        toluaInterfaces_s[name] = function;
307
308        // Open interface in all LuaStates
309        for (std::vector<LuaState*>::const_iterator it = instances_s.begin(); it != instances_s.end(); ++it)
310            (*function)((*it)->luaState_);
311
312        // Return dummy bool
313        return true;
314    }
315
316    /*static*/ bool LuaState::removeToluaInterface(const std::string& name)
317    {
318        ToluaInterfaceMap::iterator it = toluaInterfaces_s.find(name);
319        if (it == toluaInterfaces_s.end())
320        {
321            COUT(2) << "Warning: Cannot remove Tolua interface '" << name << "': Not found" << std::endl;
322            return true;
323        }
324
325        // Close interface in all LuaStates
326        for (std::vector<LuaState*>::const_iterator itState = instances_s.begin(); itState != instances_s.end(); ++itState)
327        {
328            lua_pushnil((*itState)->luaState_);
329            lua_setglobal((*itState)->luaState_, it->first.c_str());
330        }
331
332        // Remove entry
333        toluaInterfaces_s.erase(it);
334
335        // Return dummy bool
336        return true;
337    }
338
339    /*static*/ void LuaState::openToluaInterfaces(lua_State* state)
340    {
341        for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it)
342            (*it->second)(state);
343    }
344
345    /*static*/ void LuaState::closeToluaInterfaces(lua_State* state)
346    {
347        for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it)
348        {
349            lua_pushnil(state);
350            lua_setglobal(state, it->first.c_str());
351        }
352    }
353
354
355    LuaFunctor::LuaFunctor(const std::string& code, LuaState* luaState)
356    {
357        this->code_ = code;
358        this->lua_ = luaState;
359    }
360
361    void LuaFunctor::operator()(const MultiType& param1, const MultiType& param2, const MultiType& param3, const MultiType& param4, const MultiType& param5)
362    {
363        lua_->doString(this->code_);
364    }
365}
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