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source: code/branches/gamestates2/data/gui/scripts/GameplayMenu.lua @ 6718

Last change on this file since 6718 was 6718, checked in by rgrieder, 14 years ago

Moved BasicGUI.lua to GUISheet.lua and derived MenuSheet.lua as well as HUDSheet.lua from it.
Also, to make a new GUI sheet, use either createHUDSheet or createMenuSheet.
Also removed bShowCursor from the showGUI function. This is now always a value directed by the GUI sheet.

  • Property svn:eol-style set to native
File size: 1015 bytes
Line 
1-- GameplayMenu.lua
2
3local P = createMenuSheet("GameplayMenu")
4
5function P.init()
6    dropdown = winMgr:getWindow("orxonox/ThemeCombobox")
7    local themeList = {}
8    table.insert(themeList, "Theme 1")
9    table.insert(themeList, "Theme 2")
10    table.insert(themeList, "Theme 3")
11    for k,v in pairs(themeList) do
12        item = CEGUI.createListboxTextItem(v)
13        item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush")
14        CEGUI.toCombobox(dropdown):addItem(item)
15    end
16end
17
18function P.GameplayThemeCombobox_changed(e)
19    -- theme
20    logMessage(0, "event: theme")
21end
22
23function P.GameplayDifficultyEasyButton_clicked(e)
24    -- difficulty easy
25    logMessage(0, "event: easy")
26end
27
28function P.GameplayDifficultyNormalButton_clicked(e)
29    -- difficulty normal
30    logMessage(0, "event: normal")
31end
32
33function P.GameplayDifficultyHardButton_clicked(e)
34    -- difficulty hard
35    logMessage(0, "event: hard")
36end
37
38function P.GameplayBackButton_clicked(e)
39    hideGUI(P.name)
40end
41
42return P
43
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