[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _Pawn_H__ |
---|
| 30 | #define _Pawn_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
[3196] | 33 | |
---|
| 34 | #include <string> |
---|
[6524] | 35 | #include "interfaces/PickupCarrier.h" |
---|
[3196] | 36 | #include "interfaces/RadarViewable.h" |
---|
[5735] | 37 | #include "worldentities/ControllableEntity.h" |
---|
[2072] | 38 | |
---|
[6711] | 39 | namespace orxonox // tolua_export |
---|
| 40 | { // tolua_export |
---|
| 41 | class _OrxonoxExport Pawn // tolua_export |
---|
| 42 | : public ControllableEntity, public RadarViewable, public PickupCarrier |
---|
| 43 | { // tolua_export |
---|
[3053] | 44 | friend class WeaponSystem; |
---|
| 45 | |
---|
[2072] | 46 | public: |
---|
| 47 | Pawn(BaseObject* creator); |
---|
| 48 | virtual ~Pawn(); |
---|
| 49 | |
---|
| 50 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
| 51 | virtual void tick(float dt); |
---|
| 52 | |
---|
| 53 | inline bool isAlive() const |
---|
| 54 | { return this->bAlive_; } |
---|
| 55 | |
---|
[8145] | 56 | ///////////////////////////////// me |
---|
| 57 | virtual void setReloadRate(float reloadrate); |
---|
| 58 | inline float getReloadRate() const |
---|
| 59 | { return this->reloadRate_; } |
---|
| 60 | |
---|
| 61 | inline void addShieldHealth(float amount) |
---|
| 62 | { this->setShieldHealth(this->shieldHealth_ + amount); } |
---|
| 63 | |
---|
[8152] | 64 | inline bool hasShield() |
---|
| 65 | { return (this->getShieldHealth() > 0); } |
---|
| 66 | |
---|
[8145] | 67 | ///////////////////////////////// end me |
---|
| 68 | |
---|
[2072] | 69 | virtual void setHealth(float health); |
---|
| 70 | inline void addHealth(float health) |
---|
| 71 | { this->setHealth(this->health_ + health); } |
---|
| 72 | inline void removeHealth(float health) |
---|
| 73 | { this->setHealth(this->health_ - health); } |
---|
[2662] | 74 | inline float getHealth() const |
---|
[2072] | 75 | { return this->health_; } |
---|
| 76 | |
---|
| 77 | inline void setMaxHealth(float maxhealth) |
---|
| 78 | { this->maxHealth_ = maxhealth; this->setHealth(this->health_); } |
---|
| 79 | inline float getMaxHealth() const |
---|
| 80 | { return this->maxHealth_; } |
---|
| 81 | |
---|
| 82 | inline void setInitialHealth(float initialhealth) |
---|
| 83 | { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); } |
---|
| 84 | inline float getInitialHealth() const |
---|
| 85 | { return this->initialHealth_; } |
---|
| 86 | |
---|
[7163] | 87 | inline void setShieldHealth(float shieldHealth) |
---|
| 88 | { this->shieldHealth_ = shieldHealth; } |
---|
| 89 | inline float getShieldHealth() |
---|
| 90 | { return this->shieldHealth_; } |
---|
| 91 | |
---|
| 92 | inline void setShieldAbsorption(float shieldAbsorption) |
---|
| 93 | { this->shieldAbsorption_ = shieldAbsorption; } |
---|
| 94 | inline float getShieldAbsorption() |
---|
| 95 | { return this->shieldAbsorption_; } |
---|
| 96 | |
---|
[2072] | 97 | inline ControllableEntity* getLastHitOriginator() const |
---|
| 98 | { return this->lastHitOriginator_; } |
---|
| 99 | |
---|
| 100 | virtual void hit(Pawn* originator, const Vector3& force, float damage); |
---|
[6417] | 101 | virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage); |
---|
[2072] | 102 | virtual void kill(); |
---|
| 103 | |
---|
[6417] | 104 | virtual void fired(unsigned int firemode); |
---|
[3053] | 105 | virtual void reload(); |
---|
[2072] | 106 | virtual void postSpawn(); |
---|
| 107 | |
---|
[3053] | 108 | void addWeaponSlot(WeaponSlot * wSlot); |
---|
[2662] | 109 | WeaponSlot * getWeaponSlot(unsigned int index) const; |
---|
[3053] | 110 | void addWeaponSet(WeaponSet * wSet); |
---|
[2662] | 111 | WeaponSet * getWeaponSet(unsigned int index) const; |
---|
[3053] | 112 | void addWeaponPack(WeaponPack * wPack); |
---|
[6417] | 113 | void addWeaponPackXML(WeaponPack * wPack); |
---|
[3053] | 114 | WeaponPack * getWeaponPack(unsigned int index) const; |
---|
[2662] | 115 | |
---|
[7163] | 116 | virtual void addedWeaponPack(WeaponPack* wPack) {} |
---|
| 117 | |
---|
[2662] | 118 | inline const WorldEntity* getWorldEntity() const |
---|
| 119 | { return const_cast<Pawn*>(this); } |
---|
| 120 | |
---|
| 121 | inline void setSpawnParticleSource(const std::string& source) |
---|
| 122 | { this->spawnparticlesource_ = source; } |
---|
| 123 | inline const std::string& getSpawnParticleSource() const |
---|
| 124 | { return this->spawnparticlesource_; } |
---|
| 125 | |
---|
| 126 | inline void setSpawnParticleDuration(float duration) |
---|
| 127 | { this->spawnparticleduration_ = duration; } |
---|
| 128 | inline float getSpawnParticleDuration() const |
---|
| 129 | { return this->spawnparticleduration_; } |
---|
| 130 | |
---|
| 131 | inline void setExplosionChunks(unsigned int chunks) |
---|
| 132 | { this->numexplosionchunks_ = chunks; } |
---|
| 133 | inline unsigned int getExplosionChunks() const |
---|
| 134 | { return this->numexplosionchunks_; } |
---|
| 135 | |
---|
[3089] | 136 | virtual void startLocalHumanControl(); |
---|
[2662] | 137 | |
---|
[6417] | 138 | void setAimPosition( Vector3 position ) |
---|
| 139 | { this->aimPosition_ = position; } |
---|
| 140 | Vector3 getAimPosition() |
---|
| 141 | { return this->aimPosition_; } |
---|
[7163] | 142 | |
---|
[7547] | 143 | virtual const Vector3& getCarrierPosition(void) const |
---|
[6540] | 144 | { return this->getWorldPosition(); }; |
---|
[6417] | 145 | |
---|
[2072] | 146 | protected: |
---|
[7889] | 147 | virtual void preDestroy(); |
---|
| 148 | |
---|
[3038] | 149 | virtual void setPlayer(PlayerInfo* player); |
---|
| 150 | virtual void removePlayer(); |
---|
| 151 | |
---|
[2072] | 152 | virtual void death(); |
---|
[3087] | 153 | virtual void goWithStyle(); |
---|
[2662] | 154 | virtual void deatheffect(); |
---|
| 155 | virtual void spawneffect(); |
---|
[2072] | 156 | |
---|
[6417] | 157 | virtual void damage(float damage, Pawn* originator = 0); |
---|
| 158 | |
---|
[2072] | 159 | bool bAlive_; |
---|
| 160 | |
---|
[7547] | 161 | virtual std::vector<PickupCarrier*>* getCarrierChildren(void) const |
---|
[6711] | 162 | { return new std::vector<PickupCarrier*>(); } |
---|
[7547] | 163 | virtual PickupCarrier* getCarrierParent(void) const |
---|
[6524] | 164 | { return NULL; } |
---|
[2662] | 165 | |
---|
[8145] | 166 | /////////////////////////// me |
---|
| 167 | float reloadRate_; |
---|
| 168 | |
---|
| 169 | ////////////////////////// end me |
---|
| 170 | |
---|
[2072] | 171 | float health_; |
---|
| 172 | float maxHealth_; |
---|
| 173 | float initialHealth_; |
---|
[7163] | 174 | float shieldHealth_; |
---|
| 175 | float shieldAbsorption_; // Has to be between 0 and 1 |
---|
[2072] | 176 | |
---|
[7655] | 177 | WeakPtr<Pawn> lastHitOriginator_; |
---|
[2098] | 178 | |
---|
| 179 | WeaponSystem* weaponSystem_; |
---|
[3053] | 180 | bool bReload_; |
---|
[2662] | 181 | |
---|
| 182 | std::string spawnparticlesource_; |
---|
| 183 | float spawnparticleduration_; |
---|
| 184 | unsigned int numexplosionchunks_; |
---|
[3053] | 185 | |
---|
| 186 | private: |
---|
[7163] | 187 | void registerVariables(); |
---|
[3053] | 188 | inline void setWeaponSystem(WeaponSystem* weaponsystem) |
---|
| 189 | { this->weaponSystem_ = weaponsystem; } |
---|
[6417] | 190 | |
---|
| 191 | Vector3 aimPosition_; |
---|
[6711] | 192 | }; // tolua_export |
---|
| 193 | } // tolua_export |
---|
[2072] | 194 | |
---|
| 195 | #endif /* _Pawn_H__ */ |
---|