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source: code/branches/fabienHS15/src/orxonox/weaponsystem/ReplenishingMunition.h @ 10688

Last change on this file since 10688 was 10688, checked in by fvultier, 9 years ago

There is now a HUD that shows the status of the weapon system: all weapons, weapon modes and their munition. Progress bars show the progress of replenishing munition.

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ReplenishingMunition.h
31    @brief Definition of the ReplenishingMunition class.
32*/
33
34#ifndef _ReplenishingMunition_H__
35#define _ReplenishingMunition_H__
36
37#include "tools/Timer.h"
38#include "Munition.h"
39
40namespace orxonox
41{
42
43    /**
44    @brief
45        Munition that is replenished by a certain amount each time interval.
46    @author
47        Fabian 'x3n' Landau
48    @ingroup WeaponsMunitions
49    */
50    class _OrxonoxExport ReplenishingMunition : public Munition
51    {
52        public:
53            ReplenishingMunition(Context* context);
54            virtual ~ReplenishingMunition() {}
55            virtual float getProgress();
56            inline float getReplenishingMunitionAmount() const
57                { return replenishMunitionAmount_; }
58
59        protected:                         
60            float replenishInterval_; //!< The interval in which the munition is replenished.
61            unsigned int replenishMunitionAmount_; //!< The amount by which it is replenished.
62
63        private:
64            void replenish();
65            void initializeTimer();
66
67            Timer replenishingTimer_; //!< Timer to do the replenishing.
68    };
69}
70
71#endif /* _ReplenishingMunition_H__ */
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