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source: code/branches/fabienHS15/src/orxonox/weaponsystem/ReplenishingMunition.cc @ 10688

Last change on this file since 10688 was 10688, checked in by fvultier, 9 years ago

There is now a HUD that shows the status of the weapon system: all weapons, weapon modes and their munition. Progress bars show the progress of replenishing munition.

File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ReplenishingMunition.h
31    @brief Implementation of the ReplenishingMunition class.
32*/
33
34#include "ReplenishingMunition.h"
35
36#include "core/CoreIncludes.h"
37#include "core/command/Executor.h"
38
39namespace orxonox
40{
41    RegisterClass(ReplenishingMunition);
42
43    ReplenishingMunition::ReplenishingMunition(Context* context) : Munition(context)
44    {
45        RegisterObject(ReplenishingMunition);
46
47        this->replenishInterval_ = 1.0f;
48        this->replenishMunitionAmount_ = 1;
49
50        // Use the timer to initialize itself after the first tick (because the real values for
51        // replenishIntervall_ and replenishMunitionAmount_ will be set in the constructor of the
52        // inheriting class, which comes after this constructor)
53        this->replenishingTimer_.setTimer(0.0f, false, createExecutor(createFunctor(&ReplenishingMunition::initializeTimer, this)));
54    }
55
56    float ReplenishingMunition::getProgress()
57    {
58        return replenishingTimer_.getRemainingTime()/this->replenishInterval_;
59    }
60
61    void ReplenishingMunition::initializeTimer()
62    {
63        // Initialize the timer
64        this->replenishingTimer_.setTimer(this->replenishInterval_, true, createExecutor(createFunctor(&ReplenishingMunition::replenish, this)));
65    }
66
67    void ReplenishingMunition::replenish()
68    {
69        if (this->canAddMunition(this->replenishMunitionAmount_))
70        {
71            // Make a temporary copy of bAllowMunitionRefilling_, because this might be disallowed in every
72            // case except the internal munition replenishing
73            bool temp = this->bAllowMunitionRefilling_;
74            this->bAllowMunitionRefilling_ = true;
75
76            // Replenish munition
77            this->addMunition(this->replenishMunitionAmount_);
78
79            // Write back the temporary value
80            this->bAllowMunitionRefilling_ = temp;           
81        }
82    }
83}
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