1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Vedat Aydin |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | #include "ExplosionPart.h" |
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31 | #include "core/XMLPort.h" |
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32 | |
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33 | |
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34 | namespace orxonox |
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35 | { |
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36 | |
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37 | RegisterClass(ExplosionPart); |
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38 | |
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39 | ExplosionPart::ExplosionPart(Context* context) : MovableEntity(context) |
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40 | { |
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41 | RegisterObject(ExplosionPart); |
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42 | this->bStop_ = false; |
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43 | this->LOD_ = LODParticle::Normal; |
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44 | this->mesh_ = ""; |
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45 | this->effect_ = ""; |
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46 | this->model_= new Model(this->getContext()); |
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47 | this->particleInterface_= NULL; |
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48 | this->explosionEntity_ = new MovableEntity(this->getContext()); |
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49 | |
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50 | |
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51 | |
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52 | } |
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53 | |
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54 | |
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55 | void ExplosionPart::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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56 | { |
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57 | SUPER(ExplosionPart, XMLPort, xmlelement, mode); |
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58 | |
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59 | XMLPortParam(ExplosionPart, "mesh", setMesh, getMesh, xmlelement, mode); |
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60 | XMLPortParam(ExplosionPart, "effect", setEffect, getEffect, xmlelement, mode); |
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61 | |
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62 | |
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63 | } |
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64 | |
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65 | |
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66 | void ExplosionPart::Explode() |
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67 | { |
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68 | orxout() << "Explode" << endl; |
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69 | |
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70 | orxout() << getMesh() << endl; |
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71 | orxout() << getEffect() << endl; |
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72 | |
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73 | this->model_->setVisible(true); |
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74 | |
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75 | //this->explosionEntity_->setSyncMode(0); |
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76 | |
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77 | //this->model_->setSyncMode(0); |
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78 | |
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79 | this->particleInterface_ = new ParticleInterface(this->getScene()->getSceneManager(), effect_, this->LOD_); |
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80 | |
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81 | this->model_->attachOgreObject(this->particleInterface_->getParticleSystem()); |
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82 | |
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83 | |
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84 | |
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85 | this->explosionEntity_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
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86 | this->explosionEntity_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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87 | this->explosionEntity_->setScale(4); |
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88 | |
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89 | this->explosionEntity_->attach(model_); |
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90 | |
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91 | this->attach(explosionEntity_); |
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92 | |
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93 | } |
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94 | |
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95 | |
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96 | |
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97 | |
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98 | void ExplosionPart::setMesh(const std::string& newString) |
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99 | { |
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100 | this->mesh_ = newString; |
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101 | this->model_->setMeshSource(mesh_); |
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102 | this->model_->setVisible(false); |
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103 | orxout() << newString << endl; |
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104 | } |
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105 | |
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106 | void ExplosionPart::setEffect(const std::string& newString) |
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107 | { |
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108 | this->effect_ = newString; |
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109 | } |
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110 | |
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111 | std::string& ExplosionPart::getMesh() |
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112 | { return this->mesh_; } |
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113 | |
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114 | std::string& ExplosionPart::getEffect() |
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115 | { return this->effect_; } |
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116 | |
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117 | |
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118 | } |
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