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source: code/branches/dockingsystem2/src/modules/docking/Dock.h @ 8382

Last change on this file since 8382 was 8382, checked in by sven, 13 years ago

Added dock/undock console commands.

File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Dock.h
31    @brief Definition of Dock class
32    @ingroup Docking
33*/
34
35#ifndef _Dock_H__
36#define _Dock_H__
37
38#include <map>
39
40#include "core/CoreIncludes.h"
41#include "core/XMLPort.h"
42#include "core/EventIncludes.h"
43
44#include "worldentities/StaticEntity.h"
45#include "notifications/NotificationManager.h"
46
47#include "DockingEffect.h"
48#include "DockingPrereqs.h"
49
50namespace orxonox {
51
52    class _DockingExport Dock : public StaticEntity {
53    public:
54        Dock(BaseObject* creator);
55        virtual ~Dock();
56
57        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
58        virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
59
60        bool execute(bool bTriggered, BaseObject* trigger);
61
62        bool addEffect(DockingEffect* effect); //!< Add a DockingEffect to the Dock.
63        const DockingEffect* getEffect(unsigned int index) const; //!< Get the DockingEffect at a given index.
64
65        bool dock(PlayerInfo* player); //!< Returns true if given player docked successfully (player must be a candidate)
66        bool undock(PlayerInfo* player); //!< Undocks a player (player must be docked)
67
68        static void cmdDock();
69        static void cmdUndock();
70
71    private:
72        std::set<PlayerInfo*> candidates; //!< A set of all players which are allowed to dock using the console command.
73        std::set<PlayerInfo*> docked; //!< A set of all docked players
74        std::list<DockingEffect*> effects; //!< The list of DockingEffects to be executed when a player docks.
75    };
76
77
78}
79
80#endif /* _Dock_H__ */
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