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source: code/branches/core5/src/orxonox/gamestates/GSRoot.h @ 5842

Last change on this file since 5842 was 5842, checked in by rgrieder, 15 years ago

Moved GameStates back to the orxonox library. This resolves an issue at startup if the command line arguments contained errors. Furthermore you can now simply not build the modules folder and still get a working orxonox.

DELETE ALL "libgamestates*" FILES (esp. in the modules output folder) to avoid problems with duplicate libraries!!!

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSRoot_H__
30#define _GSRoot_H__
31
32#include "OrxonoxPrereqs.h"
33#include "core/GameState.h"
34
35namespace orxonox
36{
37    class _OrxonoxExport GSRoot : public GameState
38    {
39    public:
40        GSRoot(const GameStateInfo& info);
41        ~GSRoot();
42
43        void activate();
44        void deactivate();
45        void update(const Clock& time);
46
47        // this has to be public because proteced triggers a bug in msvc
48        // when taking the function address.
49        void setTimeFactor(float factor);
50        void pause();
51        float getTimeFactor() { return this->timeFactor_; }
52
53    private:
54        float                 timeFactor_;              //!< A factor that sets the gamespeed. 1 is normal.
55        bool                  bPaused_;
56        float                 timeFactorPauseBackup_;
57
58        LevelManager*         levelManager_;            //!< global level manager
59
60        // console commands
61        ConsoleCommand*       ccSetTimeFactor_;
62        ConsoleCommand*       ccPause_;
63    };
64}
65
66#endif /* _GSRoot_H__ */
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