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source: code/branches/core5/src/modules/objects/eventsystem/EventListener.cc @ 5888

Last change on this file since 5888 was 5888, checked in by landauf, 15 years ago

Added support for named events (so one object can fire multiple different events).
Added a new class, EventFilter, to filter differently named events and map them to different states.

I've wrapped the event names with a pretty useless macro, but I want to expand this in the future and register possible event names in the Identifier of the corresponding class. This allows us to get the possible event names in a static manner and thus build an editor upon it.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "EventListener.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
34namespace orxonox
35{
36    CreateFactory(EventListener);
37
38    EventListener::EventListener(BaseObject* creator) : BaseObject(creator)
39    {
40        RegisterObject(EventListener);
41
42        this->bActive_ = false;
43    }
44
45    EventListener::~EventListener()
46    {
47    }
48
49    void EventListener::XMLPort(Element& xmlelement, XMLPort::Mode mode)
50    {
51        SUPER(EventListener, XMLPort, xmlelement, mode);
52
53        XMLPortParam(EventListener, "event", setEventName, getEventName, xmlelement, mode);
54    }
55
56    void EventListener::processEvent(Event& event)
57    {
58        if (this->bActive_)
59        {
60            COUT(2) << "Warning: Detected Event loop in EventListener \"" << this->getName() << "\"" << std::endl;
61            return;
62        }
63
64        this->bActive_ = true;
65        this->fireEvent(event.activate_, event.originator_, event.name_);
66        this->bActive_ = false;
67    }
68
69    void EventListener::setEventName(const std::string& eventname)
70    {
71        this->eventName_ = eventname;
72
73        if (this->eventName_ == "")
74            return;
75
76        for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it)
77            if (it->getName() == this->eventName_)
78                this->addEventSource(*it, "");
79    }
80
81    void EventListener::loadedNewXMLName(BaseObject* object)
82    {
83        if (this->eventName_ == "")
84            return;
85
86        if (object->getName() == this->eventName_)
87            this->addEventSource(object, "");
88    }
89}
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