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source: code/branches/core4/src/orxonox/gamestates/GSGraphics.h @ 3290

Last change on this file since 3290 was 3290, checked in by rgrieder, 15 years ago

Moved WindowEventListener to the core to avoid some really ugly hacks in the Mouse.

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht (documentation)
26 *
27 */
28
29/**
30@file
31@brief
32    Declaration of the Graphics GameState class.
33*/
34
35#ifndef _GSGraphics_H__
36#define _GSGraphics_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include "core/GameState.h"
41#include "core/WindowEventListener.h"
42
43namespace orxonox
44{
45    /**
46    @brief
47        Game state used when displaying graphics of any kind. Another blubb resides here.
48
49        This game state is only left out if we start a dedicated server where no graphics are present.
50    */
51    class _OrxonoxExport GSGraphics : public GameState, public WindowEventListener
52    {
53    public:
54        GSGraphics(const GameStateConstrParams& params);
55        ~GSGraphics();
56        void setConfigValues();
57
58        void activate();
59        void deactivate();
60        void update(const Clock& time);
61
62        void toggleGUI();
63
64    private:
65        // Window events from WindowEventListener
66        void windowResized(unsigned int newWidth, unsigned int newHeight);
67        void windowFocusChanged();
68
69        // managed singletons
70        InputManager*         inputManager_;        //!< Reference to input management
71        InGameConsole*        console_;
72        GUIManager*           guiManager_;          //!< Interface to GUI
73        GraphicsManager*      graphicsManager_;     //!< Interface to Ogre
74        SoundManager*         soundManager_;        //!< Keeps track of SoundBase objects
75
76        KeyBinder*            masterKeyBinder_;     //!< Key binder for master key bindings
77        InputState*           masterInputState_;    //!< Special input state for master input
78        XMLFile*              debugOverlay_;
79        ConsoleCommand*       ccToggleGUI_;         //!< Console command to toggle GUI
80    };
81}
82
83#endif /* _GSGraphics_H__ */
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