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source: code/branches/core2/src/orxonox/objects/Projectile.cc @ 1001

Last change on this file since 1001 was 995, checked in by landauf, 16 years ago

added 'delay time command' console command that executes 'command' after 'time' seconds. it uses a automatically destroying timer for every execution, so you can start several delayed commands at the same time without overwriting older entries.

and this is great:

append disco.txt delay 0.0 Ambient setAmbientLightTest 1,0,0,1
append disco.txt delay 0.2 Ambient setAmbientLightTest 0,1,0,1
append disco.txt delay 0.4 Ambient setAmbientLightTest 0,0,1,1
append disco.txt delay 0.6 exec disco.txt

exec disco.txt

and you'll have disco in space… forever! :D

File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include "core/CoreIncludes.h"
31#include "core/Executor.h"
32
33#include "SpaceShip.h"
34#include "Explosion.h"
35#include "Model.h"
36
37#include "Projectile.h"
38
39namespace orxonox
40{
41    CreateFactory(Projectile);
42
43    Projectile::Projectile(SpaceShip* owner)
44    {
45        RegisterObject(Projectile);
46
47        this->setConfigValues();
48
49        this->owner_ = owner;
50
51        this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1);
52        this->attachObject(this->billboard_.getBillboardSet());
53        this->scale(0.5);
54
55        if (this->owner_)
56        {
57            this->setStatic(false);
58            this->setOrientation(this->owner_->getOrientation());
59            this->setPosition(this->owner_->getPosition());
60            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
61            this->setVelocity(Vector3(1, 0, 0) * this->speed_);
62        }
63
64        this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
65    }
66
67    Projectile::~Projectile()
68    {
69    }
70
71    void Projectile::setConfigValues()
72    {
73        SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive");
74        SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second");
75
76        this->setVelocity(Vector3(1, 0, 0) * this->speed_);
77    }
78
79    void Projectile::tick(float dt)
80    {
81        WorldEntity::tick(dt);
82
83        float radius;
84        for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it)
85        {
86            if ((*it) != this->owner_)
87            {
88                radius = it->getScale().x * 3.0;
89
90                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
91                {
92                    new Explosion(this);
93                    delete this;
94                    return;
95                }
96            }
97        }
98    }
99
100    void Projectile::destroyObject()
101    {
102        delete this;
103    }
104}
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