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source: code/branches/core2/src/orxonox/objects/Ambient.cc @ 947

Last change on this file since 947 was 947, checked in by landauf, 16 years ago
  • added CommandExecutor
  • added ConsoleCommand macros
  • added getTypename to all MultiTypes
  • added 2 static maps to Identifier that contain all existing Identifiers with their names and lowercase names respectively.
  • added 2 maps to each Identifier that contain all console commands of the Identifier with their names and lowercase names respectively
  • using tolower(.) and toupper(.) instead of selfmade hacks in String.h
  • added AccessLevel enum
  • added some test-console-commands to OutputHandler, Ambient and SpaceShip
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      ...
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <vector>
31#include <string>
32
33#include <OgreSceneManager.h>
34
35#include "util/tinyxml/tinyxml.h"
36#include "util/Tokenizer.h"
37#include "util/String2Number.h"
38#include "util/Math.h"
39#include "../core/Debug.h"
40#include "../core/CoreIncludes.h"
41#include "../Orxonox.h"
42#include "core/XMLPort.h"
43#include "core/ConsoleCommand.h"
44
45#include "Ambient.h"
46
47namespace orxonox
48{
49    ConsoleCommand(Ambient, setAmbientLightTest, AccessLevel::Offline, false);
50
51    CreateFactory(Ambient);
52
53    Ambient* Ambient::instance_s;
54
55    Ambient::Ambient()
56    {
57        RegisterObject(Ambient);
58        Ambient::instance_s = this;
59    }
60
61    Ambient::~Ambient()
62    {
63    }
64
65    void Ambient::loadParams(TiXmlElement* xmlElem)
66    {
67        if (xmlElem->Attribute("colourvalue"))
68        {
69
70                std::vector<std::string> colourvalues = tokenize(xmlElem->Attribute("colourvalue"),",");
71                float r, g, b;
72                String2Number<float>(r, colourvalues[0]);
73                String2Number<float>(g, colourvalues[1]);
74                String2Number<float>(b, colourvalues[2]);
75
76                this->setAmbientLight(ColourValue(r, g, b));
77
78                COUT(4) << "Loader: Set ambient light: "<<r<<" " << g << " " << b  << std::endl << std::endl;
79        }
80   }
81
82   void Ambient::setAmbientLight(const ColourValue& colour)
83   {
84        Orxonox::getSingleton()->getSceneManager()->setAmbientLight(colour);
85   }
86
87    /**
88        @brief XML loading and saving.
89        @param xmlelement The XML-element
90        @param loading Loading (true) or saving (false)
91        @return The XML-element
92    */
93    void Ambient::XMLPort(Element& xmlelement, XMLPort::Mode mode)
94    {
95        BaseObject::XMLPort(xmlelement, mode);
96
97        XMLPortParamLoadOnly(Ambient, "colourvalue", setAmbientLight, xmlelement, mode);
98    }
99}
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