| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "WingmanController.h" |
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| 30 | |
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| 31 | |
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| 32 | namespace orxonox |
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| 33 | { |
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| 34 | |
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| 35 | RegisterClass(WingmanController); |
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| 36 | |
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| 37 | //ActionpointController contains all common functionality of AI Controllers |
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| 38 | WingmanController::WingmanController(Context* context) : ActionpointController(context) |
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| 39 | { |
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| 40 | RegisterObject(WingmanController); |
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| 41 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&WingmanController::action, this))); |
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| 42 | this->myLeader_ = 0; |
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| 43 | this->bFirstAction_ = true; |
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| 44 | |
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| 45 | } |
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| 46 | |
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| 47 | WingmanController::~WingmanController() |
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| 48 | { |
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| 49 | for (size_t i = 0; i < this->actionpoints_.size(); ++i) |
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| 50 | { |
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| 51 | if(this->actionpoints_[i]) |
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| 52 | this->actionpoints_[i]->destroy(); |
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| 53 | } |
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| 54 | this->parsedActionpoints_.clear(); |
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| 55 | this->actionpoints_.clear(); |
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| 56 | } |
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| 57 | |
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| 58 | void WingmanController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 59 | { |
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| 60 | SUPER(WingmanController, XMLPort, xmlelement, mode); |
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| 61 | |
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| 62 | //XMLPortParam(SectionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f); |
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| 63 | } |
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| 64 | |
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| 65 | //----in tick, move (or look) and shoot---- |
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| 66 | void WingmanController::tick(float dt) |
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| 67 | { |
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| 68 | if (!this->isActive()) |
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| 69 | return; |
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| 70 | if (this->myLeader_ && this->myLeader_->getAction() != Action::FIGHT && this->myLeader_->getAction() != |
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| 71 | Action::FIGHTALL && this->myLeader_->getAction() != Action::ATTACK) |
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| 72 | { |
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| 73 | ControllableEntity* myEntity = this->getControllableEntity(); |
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| 74 | Vector3 myPosition = myEntity->getWorldPosition(); |
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| 75 | if (!this->myLeader_) |
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| 76 | { |
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| 77 | return; |
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| 78 | } |
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| 79 | ControllableEntity* leaderEntity = this->myLeader_->getControllableEntity(); |
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| 80 | Quaternion orient = leaderEntity->getWorldOrientation(); |
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| 81 | Vector3 leaderPosition = leaderEntity->getWorldPosition(); |
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| 82 | |
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| 83 | Vector3 targetRelativePosition = getFormationPosition(); |
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| 84 | if (!this->myLeader_) |
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| 85 | { |
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| 86 | return; |
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| 87 | } |
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| 88 | Vector3 targetAbsolutePosition = |
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| 89 | (leaderPosition + (orient*WorldEntity::FRONT) * (leaderEntity->getVelocity().length()/5) |
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| 90 | + (orient* (targetRelativePosition))); |
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| 91 | |
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| 92 | this->setAction (Action::FLY, targetAbsolutePosition, orient); |
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| 93 | if ((targetAbsolutePosition - myPosition).length() > this->tolerance_ * 1.5f) |
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| 94 | { |
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| 95 | this->boostControl(); |
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| 96 | } |
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| 97 | else |
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| 98 | { |
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| 99 | this->getControllableEntity()->boost(false); |
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| 100 | } |
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| 101 | } |
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| 102 | |
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| 103 | SUPER(WingmanController, tick, dt); |
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| 104 | } |
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| 105 | |
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| 106 | //----action for hard calculations---- |
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| 107 | void WingmanController::action() |
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| 108 | { |
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| 109 | |
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| 110 | //----If no leader, find one---- |
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| 111 | if (!this->myLeader_) |
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| 112 | { |
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| 113 | ActionpointController* newLeader = orxonox_cast<ActionpointController*> (findNewLeader()); |
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| 114 | this->myLeader_ = newLeader; |
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| 115 | |
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| 116 | } |
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| 117 | //----If have leader, he will deal with logic---- |
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| 118 | else |
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| 119 | { |
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| 120 | |
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| 121 | } |
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| 122 | if (!this->myLeader_) |
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| 123 | { |
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| 124 | ActionpointController::action(); |
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| 125 | } |
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| 126 | else if (this->myLeader_) |
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| 127 | { |
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| 128 | switch (this->myLeader_->getAction()) |
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| 129 | { |
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| 130 | case Action::FIGHT: |
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| 131 | { |
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| 132 | if (!this->hasTarget()) |
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| 133 | { |
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| 134 | this->setTarget(this->myLeader_->getTarget()); |
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| 135 | } |
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| 136 | break; |
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| 137 | } |
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| 138 | case Action::FIGHTALL: |
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| 139 | { |
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| 140 | if (!this->hasTarget()) |
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| 141 | { |
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| 142 | this->setTarget(this->myLeader_->getTarget()); |
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| 143 | } |
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| 144 | break; |
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| 145 | } |
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| 146 | case Action::ATTACK: |
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| 147 | { |
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| 148 | if (!this->hasTarget()) |
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| 149 | { |
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| 150 | this->setTarget(this->myLeader_->getTarget()); |
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| 151 | } |
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| 152 | break; |
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| 153 | } |
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| 154 | default: |
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| 155 | { |
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| 156 | |
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| 157 | } |
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| 158 | } |
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| 159 | if (this->hasTarget()) |
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| 160 | { |
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| 161 | //----choose where to go---- |
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| 162 | this->maneuver(); |
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| 163 | //----fire if you can---- |
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| 164 | this->bShooting_ = this->canFire(); |
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| 165 | } |
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| 166 | } |
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| 167 | |
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| 168 | } |
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| 169 | |
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| 170 | |
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| 171 | Vector3 WingmanController::getFormationPosition () |
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| 172 | { |
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| 173 | this->setFormationMode( this->myLeader_->getFormationMode() ); |
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| 174 | Vector3* targetRelativePosition; |
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| 175 | |
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| 176 | if (this->myLeader_->getIdentifier()->getName() == "DivisionController") |
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| 177 | { |
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| 178 | switch (this->formationMode_){ |
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| 179 | case FormationMode::WALL: |
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| 180 | { |
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| 181 | targetRelativePosition = new Vector3 (2*this->spread_, 0, 0); |
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| 182 | break; |
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| 183 | } |
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| 184 | case FormationMode::FINGER4: |
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| 185 | { |
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| 186 | targetRelativePosition = new Vector3 (2*this->spread_, 0, this->spread_); |
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| 187 | break; |
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| 188 | } |
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| 189 | case FormationMode::DIAMOND: |
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| 190 | { |
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| 191 | targetRelativePosition = new Vector3 (2*this->spread_, 0, this->spread_); |
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| 192 | break; |
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| 193 | } |
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| 194 | } |
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| 195 | } |
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| 196 | else |
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| 197 | { |
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| 198 | |
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| 199 | switch (this->formationMode_){ |
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| 200 | case FormationMode::WALL: |
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| 201 | { |
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| 202 | targetRelativePosition = new Vector3 (-2*this->spread_, 0, 0); |
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| 203 | break; |
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| 204 | } |
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| 205 | case FormationMode::FINGER4: |
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| 206 | { |
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| 207 | targetRelativePosition = new Vector3 (-2*this->spread_, 0, this->spread_); |
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| 208 | break; |
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| 209 | } |
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| 210 | case FormationMode::DIAMOND: |
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| 211 | { |
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| 212 | targetRelativePosition = new Vector3 (2*this->spread_, -this->spread_, 0); |
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| 213 | break; |
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| 214 | } |
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| 215 | } |
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| 216 | } |
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| 217 | |
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| 218 | return *targetRelativePosition; |
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| 219 | } |
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| 220 | //----POST: closest leader that is ready to take a new wingman is returned---- |
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| 221 | CommonController* WingmanController::findNewLeader() |
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| 222 | { |
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| 223 | |
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| 224 | if (!this->getControllableEntity()) |
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| 225 | return 0; |
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| 226 | |
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| 227 | //----vars for finding the closest leader---- |
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| 228 | CommonController* closestLeader = 0; |
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| 229 | float minDistance = std::numeric_limits<float>::infinity(); |
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| 230 | Gametype* gt = this->getGametype(); |
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| 231 | for (ObjectList<CommonController>::iterator it = ObjectList<CommonController>::begin(); it; ++it) |
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| 232 | { |
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| 233 | //----0ptr or not a leader or dead?---- |
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| 234 | if (!it || |
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| 235 | (it->getIdentifier()->getName() != "SectionController" && it->getIdentifier()->getName() != "DivisionController") || |
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| 236 | !(it->getControllableEntity())) |
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| 237 | continue; |
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| 238 | |
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| 239 | //----same team?---- |
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| 240 | if ( !CommonController::sameTeam (this->getControllableEntity(), (it)->getControllableEntity(), gt) ) |
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| 241 | continue; |
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| 242 | |
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| 243 | //----check distance---- |
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| 244 | float distance = CommonController::distance (it->getControllableEntity(), this->getControllableEntity()); |
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| 245 | if (distance < minDistance && !(it->hasWingman())) |
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| 246 | { |
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| 247 | closestLeader = *it; |
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| 248 | minDistance = distance; |
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| 249 | } |
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| 250 | |
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| 251 | } |
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| 252 | if (closestLeader) |
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| 253 | { |
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| 254 | //----Racing conditions---- |
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| 255 | if (closestLeader->setWingman(orxonox_cast<CommonController*>(this))) |
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| 256 | return closestLeader; |
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| 257 | } |
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| 258 | return 0; |
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| 259 | } |
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| 260 | |
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| 261 | |
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| 262 | |
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| 263 | |
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| 264 | } |
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