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source: code/branches/buildsystem2/src/orxonox/Main.cc @ 2639

Last change on this file since 2639 was 2639, checked in by rgrieder, 15 years ago

Cleanup in OrxonoxConfig.h.in. Made use of various CMake features like CheckInclude or CheckCompiles to determine some options and macros in the config header file.

Also removed util/Integers.h and placed the code directory in OrxonoxConfig.h.in.

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30 /**
31 @file
32 @brief Entry point of the program. Platform specific code.
33  */
34
35#include "OrxonoxStableHeaders.h"
36
37#include <exception>
38#include <cassert>
39
40#include "OrxonoxConfig.h"
41#include "util/Debug.h"
42#include "util/SignalHandler.h"
43#include "core/ConfigFileManager.h"
44#include "core/CommandLine.h"
45
46#include "gamestates/GSRoot.h"
47#include "gamestates/GSGraphics.h"
48#include "gamestates/GSStandalone.h"
49#include "gamestates/GSServer.h"
50#include "gamestates/GSClient.h"
51#include "gamestates/GSDedicated.h"
52#include "gamestates/GSGUI.h"
53#include "gamestates/GSIOConsole.h"
54
55#ifdef ORXONOX_PLATFORM_APPLE
56#include <CoreFoundation/CoreFoundation.h>
57
58// This function will locate the path to our application on OS X,
59// unlike windows you can not rely on the curent working directory
60// for locating your configuration files and resources.
61             std::string macBundlePath()
62{
63    char path[1024];
64    CFBundleRef mainBundle = CFBundleGetMainBundle();
65    assert(mainBundle);
66
67    CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle);
68    assert(mainBundleURL);
69
70    CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle);
71    assert(cfStringRef);
72
73    CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII);
74
75    CFRelease(mainBundleURL);
76    CFRelease(cfStringRef);
77
78    return std::string(path);
79}
80#endif
81
82
83//#ifdef __cplusplus
84//extern "C" {
85//#endif
86
87SetCommandLineArgument(settingsFile, "orxonox.ini");
88
89int main(int argc, char** argv)
90{
91    using namespace orxonox;
92
93    // create a signal handler (only works for linux)
94    SignalHandler::getInstance()->doCatch(argv[0], "orxonox.log");
95
96    // Parse command line arguments
97    try
98    {
99        CommandLine::parseAll(argc, argv);
100    }
101    catch (ArgumentException& ex)
102    {
103        COUT(1) << ex.what() << std::endl;
104        COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl;
105    }
106
107    // Create the ConfigFileManager before creating the GameStates in order to have
108    // setConfigValues() in the constructor (required).
109    ConfigFileManager* configFileManager = new ConfigFileManager();
110    configFileManager->setFilename(ConfigFileType::Settings, CommandLine::getValue("settingsFile").getString());
111
112    // create the gamestates
113    GSRoot root;
114    GSGraphics graphics;
115    GSStandalone standalone;
116    GSServer server;
117    GSClient client;
118    GSDedicated dedicated;
119    GSGUI gui;
120    GSIOConsole ioConsole;
121
122    // make the hierarchy
123    root.addChild(&graphics);
124    graphics.addChild(&standalone);
125    graphics.addChild(&server);
126    graphics.addChild(&client);
127    graphics.addChild(&gui);
128    root.addChild(&ioConsole);
129    root.addChild(&dedicated);
130
131    // Here happens the game
132    root.start();
133
134    // Destroy ConfigFileManager again.
135    delete configFileManager;
136
137    return 0;
138}
139
140//#ifdef __cplusplus
141//}
142//#endif
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