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source: code/branches/ai2/data/levels/missionOne.oxw @ 8874

Last change on this file since 8874 was 8874, checked in by jo, 13 years ago

Radar & Navigation tweaks: Radar is now hiding 'radar invisible' objects in the same way as the navigation markers are hidden. New 'feature': objects that are too far away are not displayed.

File size: 42.7 KB
Line 
1<LevelInfo
2 name = "Mission One"
3 description = "First guided steps in the orxonoxian universe."
4 tags = "singleplayer"
5/>
6
7<?lua
8  include("stats.oxo")
9  include("HUDTemplates3.oxo")
10  include("templates/lodInformation.oxt")
11  include("templates/spaceshipAssff.oxt")
12  include("templates/spaceshipPirate.oxt")
13  include("templates/spaceshipSpacecruiser.oxt")
14  include("templates/spaceshipTransporter.oxt")
15?>
16
17<?lua
18include("templates/pickupRepresentationTemplates.oxt")
19?>
20
21<Level
22 name         = "Mission One"
23 description  = "How to steer a spaceship."
24>
25  <templates>
26    <Template link=lodtemplate_default />
27  </templates>
28  <?lua include("includes/notifications.oxi") ?>
29
30  <NotificationQueueCEGUI
31    name="narrative"
32    targets="simpleNotification"
33    size=3
34    displayTime=3.9
35    position="0.2, 0, 0.1, 0"
36    fontSize="23"
37    fontColor="0.3, 1, 0.2, 0.8"
38    alignment="HorzCentred"
39    displaySize="0.6, 0, 0, 0"
40    />
41  <Scene
42    ambientlight = "0.8, 0.8, 0.8"
43    skybox       = "Orxonox/Starbox"
44  >
45    <?lua
46      include("includes/pickups.oxi")
47    ?>
48
49  <WorldAmbientSound source="Mars.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg-->
50
51
52    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
53    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
54    <!-- Script code="artificialcontroller setbotlevel 0.1" /-->
55
56<!-- END OF INCLUDES & NECESSARITIES -->
57
58<!-- QUESTS: TODO! STORY!!
59    <LocalQuest id="orxonox-weaponsystem-check">
60        <QuestDescription title="Tutorial" description=" " /> //The description of the quest.
61        <subquests>
62            <Quest id ="questId1" />
63            <Quest id="questIdn" />
64        </subquests>
65        <hints>
66            <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those.
67            ...
68            <QuestHint id="hintIdn" />
69        </hints>
70        <fail-effects>
71            <QuestEffect /> //A list of QuestEffects, invoked when the Quest is failed, see QuestEffect for the full XML representation.
72            ...
73            <QuestEffect />
74        </fail-effects>
75        <complete-effects>
76            <QuestEffect /> //A list of QuestEffects, invoked when the Quest is completed, see QuestEffect for the full XML representation.
77            ...
78            <QuestEffect />
79        </complete-effects>
80    </LocalQuest-->
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101<!-- TUTORIAL-TODO: -->
102
103<!-- 1. Aiming & Weapons (static targets, moving targets, dangerous targets)--> <!-- 3 Mouse buttons + "T"-->
104<!-- 2. Flying & manoeuvring (basic flying, using pickups, forcefields, docks & portals) --> <!-- "W","S","SPACE"-->
105<!-- 3. Game handling (quests, knowing when a game is over :-), pausing, chat, ... ) --> <!--"F3", "F2", "ESC" -->
106<!-- 4. Extras (other things to discover) --> <!-- "Q","E","A","D","C", "CTRL", "", ... -->
107
108<!--
109Four boxes for aiming
110
111TODO: display text: "Destroy those four boxes. Aim the a the box and shoot by using the left mouse button."
112"The laser is a standard weapon. It is fast and precise but does not deal much damage. Now do the same with the next target, but right click instead."
113"That was the lightning gun. Its plasma munition is quite slow, but a normal spaceship can't take more than three hits of such a strong weapon. That should be your favourite in close range combat or if you want to hit a really slow enemy. Try to destroy the next box by right clicking at it."
114"The target seeking rockets follow their target on their own and the explosive load shouldn't be underestimated. Now its time to hit the last target with the hand guided rocket. You can release one by pressing T once. Note: If you miss the target, you can get out of the rocket by clicking or pressing T once more."
115
116"Task complete. Manual rockets are your most powerful weapon. But since you have to steer it to your target yourself, you will leave your spaceship unprotected for a while. Now lets move to a slightly more difficult target. Take a look at your radar. The red dot is an enemy's ship. Try to turn your ship towards it, such that the red dot is in the radar's centre. You should be able to see it then directly. Your task is to destroy it."
117
118"Lets start flying. Use W to accelerate and S to brake. The goal is to reach the spacestation which is displayed on the radar. If you want to be faster you can temporarily boost by hitting additionally the space button. If you use too much boost your engine heats up and you won't be able to use boost for a while. By the way boost could be useful during combat .."
119
120-->
121
122    <DistanceTrigger name="spawndelaytrigger0" position="-200,0,0" target="Pawn" distance=10 stayActive="true" />
123    <SimpleNotification message="Welcome to the Orxonox Tutorial.">
124        <events>
125            <trigger>
126                <EventListener event="spawndelaytrigger0" />
127            </trigger>
128        </events>
129    </SimpleNotification>
130<!-------------------------------------- PART ZERO: How to fly --------------------------------------->
131
132<!-------------------------------------- PART ONE : Destroy boxes --------------------------------------->
133    <DistanceTrigger name="spawndelaytrigger1" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=4 />
134    <SimpleNotification message="Destroy those four boxes.">
135        <events>
136            <trigger>
137                <EventListener event="spawndelaytrigger1" />
138            </trigger>
139        </events>
140    </SimpleNotification>
141
142    <DistanceTrigger name="spawndelaytrigger2" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=8.1 />
143    <SimpleNotification message=" 1. Aim the a the red cycle.">
144        <events>
145            <trigger>
146                <EventListener event="spawndelaytrigger2" />
147            </trigger>
148        </events>
149    </SimpleNotification>
150
151    <DistanceTrigger name="spawndelaytrigger3" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=12.2 />
152    <SimpleNotification message="2. Click! (hold the left mouse button)">
153        <events>
154            <trigger>
155                <EventListener event="spawndelaytrigger3" />
156            </trigger>
157        </events>
158    </SimpleNotification>
159
160<!-- @Objects: 4 boxes (uncontrolled pawns) -->
161                <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
162                    <attached>
163                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
164                    </attached>
165                    <collisionShapes>
166                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
167                    </collisionShapes>
168                </Pawn>
169
170                <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box visible="true">
171                    <!--events>
172                        <visibility>
173                            <EventListener event=spawndelaytrigger3 />
174                        </visibility>
175                   </events-->
176
177                    <attached>
178                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
179                    </attached>
180                    <collisionShapes>
181                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
182                    </collisionShapes>
183                </Pawn>
184                <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
185                    <attached>
186                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
187                    </attached>
188                    <collisionShapes>
189                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
190                    </collisionShapes>
191                </Pawn>
192                <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
193                    <attached>
194                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
195                    </attached>
196                    <collisionShapes>
197                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
198                    </collisionShapes>
199                </Pawn>
200
201<!-- @Triggers: boxtrigger1 <-> one   box   destroyed
202                boxtrigger2 <-> two   boxes destroyed
203                boxtrigger3 <-> three boxes destroyed
204                boxtrigger4 <-> four  boxes destroyed  -->
205    <EventTrigger name="boxtrigger4" activations="1" stayactive="true" delay=0.1>
206      <events>
207        <trigger>
208          <EventListener event="box" />
209        </trigger>
210      </events>
211      <EventTrigger name="boxtrigger3" activations="1" stayactive="true" delay=0.1>
212        <events>
213          <trigger>
214            <EventListener event="box" />
215          </trigger>
216        </events>
217        <EventTrigger name="boxtrigger2" activations="1" stayactive="true" delay=0.1>
218          <events>
219            <trigger>
220              <EventListener event="box" />
221            </trigger>
222          </events>
223          <EventTrigger name="boxtrigger1" activations="1" stayactive="true" delay=0.1>
224            <events>
225              <trigger>
226                <EventListener event="box" />
227              </trigger>
228            </events>
229          </EventTrigger>
230        </EventTrigger>
231      </EventTrigger>
232    </EventTrigger>
233
234
235  <SimpleNotification message="Right click on the next target." broadcast="true">
236        <events>
237            <trigger>
238                <EventListener event="boxtrigger1" />
239            </trigger>
240        </events>
241    </SimpleNotification>
242
243  <SimpleNotification message="Middle click on the next target." broadcast="true">
244        <events>
245            <trigger>
246                <EventListener event="boxtrigger2" />
247            </trigger>
248        </events>
249    </SimpleNotification>
250
251
252  <SimpleNotification message="Aim at the last target and press 'T'." broadcast="true">
253        <events>
254            <trigger>
255                <EventListener event="boxtrigger3" />
256            </trigger>
257        </events>
258    </SimpleNotification>
259
260  <SimpleNotification message="Fly towards the pirates. Press 'W'." broadcast="true">
261        <events>
262            <trigger>
263                <EventListener event="boxtrigger4" />
264            </trigger>
265        </events>
266    </SimpleNotification>
267
268
269<!--------------------------------------PART TWO: Moving targets --------------------------------------->
270    <DistanceTrigger name="movingtargets" position="0,500,0" target="Pawn" distance=180 stayActive="true" delay=2 />
271    <Billboard position="0,500,0" material="Examples/Flare" colour="0.5,0,0" scale=3/><!-- TODO: hide. -->
272    <SimpleNotification message="Try to hit the pirates while you are flying.">
273        <events>
274            <trigger>
275                <EventListener event=movingtargets />
276            </trigger>
277        </events>
278    </SimpleNotification>
279
280<!-- @Objects: 2 pirates moving in squares, nolethal -->
281                <SpaceShip position="0,2000,200" lookat="0,0,0" name="movingtarget" >
282                    <templates>
283                      <Template link=spaceshippirate />
284                    </templates>
285                    <controller>
286                      <WaypointController>
287                         <waypoints>
288                          <Model mesh="cube.mesh" scale=8 position="  0,1700,-200" />
289                          <Model mesh="cube.mesh" scale=8 position="  0,1700,-700" />
290                          <Model mesh="cube.mesh" scale=8 position="500,1700,-700" />
291                          <Model mesh="cube.mesh" scale=8 position="500,1700,-200" />
292                       </waypoints>
293                    </WaypointController>
294                  </controller>
295                </SpaceShip>
296
297                <SpaceShip position="0,2000,400" lookat="0,0,0" name="movingtarget">
298                  <templates>
299                    <Template link=spaceshippirate />
300                  </templates>
301                  <controller>
302                    <WaypointController>
303                      <waypoints>
304                        <Model mesh="cube.mesh" scale=8 position="  0,2400,1000" />
305                        <Model mesh="cube.mesh" scale=8 position="  0,2400, 500" />
306                        <Model mesh="cube.mesh" scale=8 position="500,2400, 500" />
307                        <Model mesh="cube.mesh" scale=8 position="500,2400,1000" />
308                      </waypoints>
309                    </WaypointController>
310                  </controller>
311                </SpaceShip>
312
313<!-- @Triggers: movingpirates1 <-> one  pirate  dead
314                movingpirates2 <-> both pirates dead  -->
315    <EventTrigger name="movingpirates2" activations="1" stayactive="true" delay=0.1>
316      <events>
317        <trigger>
318          <EventListener event="movingtarget" />
319        </trigger>
320      </events>
321      <EventTrigger name="movingpirates1" activations="1" stayactive="true" delay=0.1>
322        <events>
323          <trigger>
324            <EventListener event="movingtarget" />
325          </trigger>
326        </events>
327      </EventTrigger>
328    </EventTrigger>
329
330
331    <SimpleNotification message="Now get the other one."  broadcast="true">
332        <events>
333            <trigger>
334                <EventListener event="movingpirates1" />
335            </trigger>
336        </events>
337    </SimpleNotification>
338
339    <SimpleNotification message="Fly towards the space station (grey dot)."  broadcast="true">
340        <events>
341            <trigger>
342                <EventListener event="movingpirates2" />
343            </trigger>
344        </events>
345    </SimpleNotification>
346
347
348
349<!--------------------------------------PART THREE: the space station --------------------------------------->
350    <DistanceTrigger name="duball1" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=1 />
351    <SimpleNotification message="Welcome to the Duball Space Station!">
352        <events>
353            <trigger>
354                <EventListener event=duball1 />
355            </trigger>
356        </events>
357    </SimpleNotification>
358
359    <DistanceTrigger name="duball2" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=5 />
360    <SimpleNotification message="Warning: Something big is coming.">
361        <events>
362            <trigger>
363                <EventListener event=duball2 />
364            </trigger>
365        </events>
366    </SimpleNotification>
367
368    <!--DistanceTrigger name="duball3" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=9 />
369    <SimpleNotification message="Get some help,  before it is too late.">
370        <events>
371            <trigger>
372                <EventListener event=duball3 />
373            </trigger>
374        </events>
375    </SimpleNotification-->
376
377    <DistanceTrigger name="duball4" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=10 />
378    <SimpleNotification message="Use the portals to get help. (grey dot)">
379        <events>
380            <trigger>
381                <EventListener event=duball4 />
382            </trigger>
383        </events>
384    </SimpleNotification>
385
386
387<!-- @Objects: DuBall Space Station, (no pawn!) -->
388    <StaticEntity position="-1000,-300,700" collisionType=static>
389      <attached>
390        <Model scale=13 mesh="DuBall1.mesh" position = "-100,0,0"/>
391        <Model scale=13 mesh="DuBall2.mesh" position = "100,0,0"/>
392        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
393        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>       
394      </attached>
395      <collisionShapes>
396        <SphereCollisionShape radius="80"            position = "-100,0,0" />
397        <SphereCollisionShape radius="120"           position = "100,0,0" />
398        <BoxCollisionShape    halfExtents="90,25,45" position = "-155,0,40" />
399      </collisionShapes>
400    </StaticEntity>
401
402
403<!-- @Objects: PORTAL: from DuBall to HydroHarvester  -->
404    <Template name=PortalDefault>
405        <PortalEndPoint>
406            <attached>
407                <Billboard material="Portals/Default" />
408            </attached>
409        </PortalEndPoint>
410    </Template>
411
412    <PortalEndPoint position="-1400,-500,800" id="1" distance="50" target="MobileEntity" design="PortalDefault">
413          <events>
414            <activity>
415              <Trigger mode="or" activations="2">
416                <Trigger mode="and" activations="1">
417                  <EventTrigger>
418                    <events>
419                      <trigger>
420                        <EventListener event="movingpirates2" />
421                      </trigger>
422                    </events>
423                  </EventTrigger>
424                  <EventTrigger invert=true>
425                    <events>
426                      <trigger>
427                        <EventListener event="toHydroFarmer" />
428                      </trigger>
429                    </events>
430                  </EventTrigger>
431                </Trigger>
432                <Trigger mode="and" activations="1">
433                  <EventTrigger>
434                    <events>
435                      <trigger>
436                        <EventListener event="ondock" />
437                      </trigger>
438                    </events>
439                  </EventTrigger>
440                  <EventTrigger invert=true>
441                    <events>
442                      <trigger>
443                        <EventListener event="attack" />
444                      </trigger>
445                    </events>
446                  </EventTrigger>
447                </Trigger>
448                <EventTrigger>
449                  <events>
450                    <trigger>
451                      <EventListener event="HydroFarmer" />
452                    </trigger>
453                  </events>
454                </EventTrigger>
455              </Trigger>
456            </activity>
457          </events>
458    </PortalEndPoint>
459
460    <PortalEndPoint position="-47000,-1000,1300" id="2" distance="70" target="MobileEntity" design="PortalDefault">
461          <events>
462            <activity>
463              <Trigger mode="or" activations="3">
464                <Trigger mode="and" activations="1">
465                  <EventTrigger>
466                    <events>
467                      <trigger>
468                        <EventListener event="movingpirates2" />
469                      </trigger>
470                    </events>
471                  </EventTrigger>
472                  <EventTrigger invert=true>
473                    <events>
474                      <trigger>
475                        <EventListener event="toHydroFarmer" />
476                      </trigger>
477                    </events>
478                  </EventTrigger>
479                </Trigger>
480                <Trigger mode="and" activations="1">
481                  <EventTrigger>
482                    <events>
483                      <trigger>
484                        <EventListener event="ondock" />
485                      </trigger>
486                    </events>
487                  </EventTrigger>
488                  <EventTrigger invert=true>
489                    <events>
490                      <trigger>
491                        <EventListener event="attack" />
492                      </trigger>
493                    </events>
494                  </EventTrigger>
495                </Trigger>
496                <EventTrigger>
497                  <events>
498                    <trigger>
499                      <EventListener event="HydroFarmer" />
500                    </trigger>
501                  </events>
502                </EventTrigger>
503              </Trigger>
504            </activity>
505          </events>
506    </PortalEndPoint>
507    <PortalLink fromID="1" toID="2" />
508    <PortalLink fromID="2" toID="1" />
509<!-- ????????????????????????????????????????????????????? why does this NOT work ??
510                <Trigger mode="and" activations="1">
511                  <EventTrigger>
512                    <events>
513                      <trigger>
514                        <EventListener event="HydroFarmer" />
515                      </trigger>
516                    </events>
517                  </EventTrigger>
518                  <EventTrigger invert=true>
519                    <events>
520                      <trigger>
521                        <EventListener event="attack" />
522                      </trigger>
523                    </events>
524                  </EventTrigger>
525                </Trigger>
526-->
527<!-- PORTALS END-->
528
529
530    <SimpleNotification message="Dock to the Hydrogen Farmer.">
531        <events>
532            <trigger>
533                <EventListener event=toHydroFarmer />
534            </trigger>
535        </events>
536    </SimpleNotification>
537
538<!-------------------------------------- PART FOUR : Get Help --------------------------------------->   
539    <DistanceTrigger name="famer1" position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=0 />
540    <SimpleNotification message="We just received a message from DuBall.">
541        <events>
542            <trigger>
543                <EventListener event=famer1 />
544            </trigger>
545        </events>
546    </SimpleNotification>
547
548    <DistanceTrigger name="famer2" position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=4 />
549    <SimpleNotification message="We will lend you our strongest ship.">
550        <events>
551            <trigger>
552                <EventListener event=famer2 />
553            </trigger>
554        </events>
555    </SimpleNotification>
556
557
558<!-- @Objects: HYDROGEN FARMER & DOCKING -->
559    <SpaceShip position="-48900,100,0" roll=90 yaw=0 pitch=20 mass=10000 health=100000 name="HydroFarmer">
560      <attached>
561        <!-- Docking -->
562        <DistanceTriggerBeacon name="bcnDestroyer" />
563        <DockingTarget name="destroyer" />
564
565        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
566   <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245"  />
567        <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
568        <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
569        <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
570        <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50"  yaw=-120/>
571        <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
572        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
573        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
574        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
575        <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
576        <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
577        <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
578        <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
579        <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
580        <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
581        <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/>     -->
582      </attached>
583      <collisionShapes>
584        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
585        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
586        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
587        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
588        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
589        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
590        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
591        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
592        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
593        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
594        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
595        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
596        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
597        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
598        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
599        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
600      </collisionShapes>
601    </SpaceShip>
602
603    <Billboard position="-48900,0,0" material="Examples/Flare" colour="0.6,0,0" scale=3/>
604    <Dock position="-48900,0,0" roll=90 yaw=180 >
605        <animations>
606            <MoveToDockingTarget target="destroyer" />
607        </animations>
608        <effects>
609            <DockToShip target="spaceShip" />
610        </effects>
611        <events>
612            <execute>
613                <EventListener event="dockMe" />
614            </execute>
615        </events>
616        <attached>
617            <DistanceTrigger position="10,-202, -42" distance="800" target="Pawn"
618                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
619            />
620        </attached>
621    </Dock>
622
623    <SpaceShip template="spaceshipspacecruiser" position="-48900,800,0" orientation="-0.14, 0.68, 0.68, 0.223" health="300" maxhealth="400" initialhealth="300" name="cruiser" >
624      <attached>
625        <DockingTarget name="spaceShip" />
626      </attached>
627    </SpaceShip>
628
629
630          <Trigger name="cruiserFriendlyFire" mode="and" activations="2">
631            <EventTrigger>
632              <events>
633                <trigger>
634                  <EventListener event="cruiser" />
635                </trigger>
636              </events>
637            </EventTrigger>
638            <EventTrigger invert=true>
639              <events>
640                <trigger>
641                  <EventListener event="ondock" />
642                </trigger>
643              </events>
644            </EventTrigger>
645          </Trigger>
646
647
648    <SimpleNotification message="You killed the Hydrogen Farmer!" broadcast="true">
649        <events>
650            <trigger>
651                <EventListener event="HydroFarmer" />
652            </trigger>
653        </events>
654    </SimpleNotification>
655
656    <SimpleNotification message="You killed the SpaceCruiser!" broadcast="true">
657        <events>
658            <trigger>
659                <EventListener event="cruiserFriendlyFire" /><!--cruiserFriendlyFire-->
660            </trigger>
661        </events>
662    </SimpleNotification>
663
664
665
666<!-- hydrogen farmer & docking END -->
667
668
669<!-- @Objects: Pickup - find better place !! -->
670    <PickupSpawner position="-48650,700,100" triggerDistance="70" respawnTime="30" maxSpawnedItems="1">
671      <pickup>
672        <ShieldPickup template=hugeshieldpickup />
673      </pickup>
674    </PickupSpawner>
675
676
677    <DistanceTrigger name="pickup" position="-48650,700,100" target="Pawn" distance=60 stayActive="true" delay=0 />
678    <SimpleNotification message="This pickup protects your spaceship.">
679        <events>
680            <trigger>
681                <EventListener event=pickup />
682            </trigger>
683        </events>
684    </SimpleNotification>
685<!-- Pickup-->
686
687
688<!-- @Objects: planet && spaceboundaries  -->
689    <Planet
690      position="-44000,0,0"
691      scale="2500"
692      collisionType="dynamic"
693      linearDamping="0.8"
694      angularDamping="0"
695      mass="10000000"
696      pitch="0"
697      mesh="planets/muunilinst.mesh"
698      atmosphere="atmosphere1"
699      rotationaxis="1,0,0"
700      rotationrate="1.0"
701      atmospheresize="80.0f"
702      imagesize="1024.0f"
703      collisiondamage = "2"
704      enablecollisiondamage = "false"
705    >
706      <!--attached>
707        <ForceField position="0,0,0" mode="sphere" diameter="10000" velocity="-50" />
708      </attached-->  <!-- Forcefield kills HYDROGEN FARMER-->
709      <collisionShapes>
710        <SphereCollisionShape radius="2500" position="0,0,0" />
711      </collisionShapes>
712    </Planet>
713
714
715<!-------------------------------------- The attack --------------------------------------->
716
717<!-- TODO:
718     - better performance: 4-8 Transporters from different directions heading towards duball's station
719     - attached with triggers: - if all bots died, then display end message
720                               - do a count down: 'x enemies left'
721     - update spaceshipTransporter
722     - bots do friendly fire (is drone function reusable?)
723-->
724
725<!-- @Triggers: toHydroFamer <-> first  portal usage
726                ondock       <-> successfull docking
727                attack       <-> second portal usage -->
728
729    <DistanceTrigger name="attack" position="-1400,-500,800" target="Pawn" distance=100 stayActive="true" >
730        <EventTrigger name="ondock" activations="1" stayactive="true" delay=6>
731          <events>
732            <trigger>
733              <EventListener event="dockMe" />
734            </trigger>
735          </events>
736            <DistanceTrigger name="toHydroFarmer" position="-47000,-1000,1300" target="Pawn" distance=100 stayActive="true" />
737        </EventTrigger>
738    </DistanceTrigger>
739
740    <SimpleNotification message="Return before it's too late. Boost with 'Space'." broadcast="true">
741        <events>
742            <trigger>
743                <EventListener event=ondock />
744            </trigger>
745        </events>
746    </SimpleNotification>
747
748    <SimpleNotification message="Several serious enemies are approaching!">
749        <events>
750            <trigger>
751                <EventListener event=attack />
752            </trigger>
753        </events>
754    </SimpleNotification>
755
756
757
758<!-- @Objects: 6 pirates, heading towards DuBall, attacking  -->
759<!-- 1 -->
760    <SpaceShip position="3000,-4000,4000" lookat="-1300,-600,900" name="attacker"visible="true">
761        <events>
762            <visibility>
763                <EventListener event="ondock" />
764            </visibility>
765        </events>
766        <templates>
767            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
768        </templates>
769        <controller>
770            <WaypointPatrolController alertnessradius=3129 team=0 active=false>
771                <waypoints>
772                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
773                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
774                </waypoints>
775                <events>
776                    <activity>
777                        <EventListener event="attack" /> <!-- activates enemies-->
778                     </activity>
779                </events>
780            </WaypointPatrolController>
781        </controller>
782    </SpaceShip>
783<!-- 2 -->
784    <SpaceShip position="3000,-4000,-4000" lookat="-1300,-600,900" name="attacker" visible="true">
785        <events>
786            <visibility>
787                <EventListener event="ondock" />
788            </visibility>
789        </events>
790        <templates>
791            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
792        </templates>
793        <controller>
794            <WaypointPatrolController alertnessradius=3129 team=0 active=false>
795                <waypoints>
796                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
797                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
798                </waypoints>
799                <events>
800                    <activity>
801                        <EventListener event="attack" /> <!-- activates enemies-->
802                     </activity>
803                </events>
804            </WaypointPatrolController>
805        </controller>
806    </SpaceShip>
807<!-- 3 -->
808    <SpaceShip position="-4000,-3000,4000" lookat="-1300,-600,900" name="attacker" visible="true">
809        <events>
810            <visibility>
811                <EventListener event="ondock" />
812            </visibility>
813        </events>
814        <templates>
815            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
816        </templates>
817        <controller>
818            <WaypointPatrolController alertnessradius=3129 team=0 active=false>
819                <waypoints>
820                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
821                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
822                </waypoints>
823                <events>
824                    <activity>
825                        <EventListener event="attack" /> <!-- activates enemies-->
826                     </activity>
827                </events>
828            </WaypointPatrolController>
829        </controller>
830    </SpaceShip>
831<!-- 4 -->
832    <SpaceShip position="-3000,-3000,-5000" lookat="-1300,-600,900" name="attacker" visible="true">
833        <events>
834            <visibility>
835                <EventListener event="ondock" />
836            </visibility>
837        </events>
838        <templates>
839            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
840        </templates>
841        <controller>
842            <WaypointPatrolController alertnessradius=3129 team=0 active=false>
843                <waypoints>
844                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
845                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
846                </waypoints>
847                <events>
848                    <activity>
849                        <EventListener event="attack" /> <!-- activates enemies-->
850                     </activity>
851                </events>
852            </WaypointPatrolController>
853        </controller>
854    </SpaceShip>
855<!-- 5 -->
856    <SpaceShip position="4000,4000,3000" lookat="-1300,-600,900" name="attacker"visible="true">
857        <events>
858            <visibility>
859                <EventListener event="ondock" />
860            </visibility>
861        </events>
862        <templates>
863            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
864        </templates>
865        <controller>
866            <WaypointPatrolController alertnessradius=3129 team=0 active=false>
867                <waypoints>
868                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
869                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
870                </waypoints>
871                <events>
872                    <activity>
873                        <EventListener event="attack" /> <!-- activates enemies-->
874                     </activity>
875                </events>
876            </WaypointPatrolController>
877        </controller>
878    </SpaceShip>
879<!-- 6 -->
880    <SpaceShip position="2000,-4000,5000" lookat="-1300,-600,900" name="attacker" visible="true">
881        <events>
882            <visibility>
883                <EventListener event="ondock" />
884            </visibility>
885        </events>
886        <templates>
887            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
888        </templates>
889        <controller>
890            <WaypointPatrolController alertnessradius=3129 team=0 active=false>
891                <waypoints>
892                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
893                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
894                </waypoints>
895                <events>
896                    <activity>
897                        <EventListener event="attack" /> <!-- activates enemies-->
898                     </activity>
899                </events>
900            </WaypointPatrolController>
901        </controller>
902    </SpaceShip>
903
904<!-- @Triggers: attacktriggerX <-> X enemies destroyed , X is an element of [1,6] -->
905    <EventTrigger name="attacktrigger6" activations="1" stayactive="true">
906      <events>
907        <trigger>
908          <EventListener event="attacker" />
909        </trigger>
910      </events>
911      <EventTrigger name="attacktrigger5" activations="1" stayactive="true" delay=0.1>
912        <events>
913          <trigger>
914            <EventListener event="attacker" />
915          </trigger>
916        </events>
917        <EventTrigger name="attacktrigger4" activations="1" stayactive="true" delay=0.1>
918          <events>
919            <trigger>
920              <EventListener event="attacker" />
921            </trigger>
922          </events>
923          <EventTrigger name="attacktrigger3" activations="1" stayactive="true" delay=0.1>
924            <events>
925              <trigger>
926                <EventListener event="attacker" />
927              </trigger>
928            </events>
929            <EventTrigger name="attacktrigger2" activations="1" stayactive="true" delay=0.1>
930              <events>
931                <trigger>
932                  <EventListener event="attacker" />
933                </trigger>
934              </events>
935              <EventTrigger name="attacktrigger1" activations="1" stayactive="true" delay=0.1>
936                <events>
937                  <trigger>
938                    <EventListener event="attacker" />
939                  </trigger>
940                </events>
941              </EventTrigger>
942            </EventTrigger>
943          </EventTrigger>
944        </EventTrigger>
945      </EventTrigger>
946    </EventTrigger>
947
948
949    <SimpleNotification message="5 enemies left!" broadcast="true">
950      <events>
951        <trigger>
952          <EventListener event="attacktrigger1" />
953        </trigger>
954      </events>
955    </SimpleNotification>
956
957    <SimpleNotification message="4 enemies left!" broadcast="true">
958      <events>
959        <trigger>
960          <EventListener event="attacktrigger2" />
961        </trigger>
962      </events>
963    </SimpleNotification>
964
965    <SimpleNotification message="3 enemies left!" broadcast="true">
966      <events>
967        <trigger>
968          <EventListener event="attacktrigger3" />
969        </trigger>
970      </events>
971    </SimpleNotification>
972
973    <SimpleNotification message="2 enemies left!" broadcast="true">
974      <events>
975        <trigger>
976          <EventListener event="attacktrigger4" />
977        </trigger>
978      </events>
979    </SimpleNotification>
980    <SimpleNotification message="One enemy left!" broadcast="true">
981      <events>
982        <trigger>
983          <EventListener event="attacktrigger5" />
984        </trigger>
985      </events>
986    </SimpleNotification>
987    <SimpleNotification message="Well done. You finished this tutorial." broadcast="true">
988      <events>
989        <trigger>
990          <EventListener event="attacktrigger6" />
991        </trigger>
992      </events>
993    </SimpleNotification>
994
995<!-- @Triggers: postAttack <-> delayed attacktrigger6 -->
996    <EventTrigger name="postAttack1" activations="1" stayactive="true" delay=3>
997      <events>
998        <trigger>
999          <EventListener event="attacktrigger6" />
1000        </trigger>
1001      </events>
1002    </EventTrigger>
1003
1004    <EventTrigger name="postAttack2" activations="1" stayactive="true" delay=6>
1005      <events>
1006        <trigger>
1007          <EventListener event="attacktrigger6" />
1008        </trigger>
1009      </events>
1010    </EventTrigger>
1011
1012    <SimpleNotification message="Either quit by pressing 'Esc' or ..." broadcast="true">
1013      <events>
1014        <trigger>
1015          <EventListener event="postAttack1" />
1016        </trigger>
1017      </events>
1018    </SimpleNotification>
1019
1020    <SimpleNotification message="... stay here to learn some tricks." broadcast="true">
1021      <events>
1022        <trigger>
1023          <EventListener event="postAttack2" />
1024        </trigger>
1025      </events>
1026    </SimpleNotification>
1027
1028<!-------------------------------------- |Bonus Part| --------------------------------------->
1029<!-- @Triggers: "bonusX" <->  delayed "attacktrigger6" -->
1030    <EventTrigger name="bonus1" activations="1" stayactive="true" delay=10>
1031      <events>
1032        <trigger>
1033          <EventListener event="attacktrigger6" />
1034        </trigger>
1035      </events>
1036    </EventTrigger>
1037    <EventTrigger name="bonus2" activations="1" stayactive="true" delay=16>
1038      <events>
1039        <trigger>
1040          <EventListener event="attacktrigger6" />
1041        </trigger>
1042      </events>
1043    </EventTrigger>
1044    <EventTrigger name="bonus3" activations="1" stayactive="true" delay=22>
1045      <events>
1046        <trigger>
1047          <EventListener event="attacktrigger6" />
1048        </trigger>
1049      </events>
1050    </EventTrigger>
1051    <EventTrigger name="bonus4" activations="1" stayactive="true" delay=28>
1052      <events>
1053        <trigger>
1054          <EventListener event="attacktrigger6" />
1055        </trigger>
1056      </events>
1057    </EventTrigger>
1058    <EventTrigger name="bonus5" activations="1" stayactive="true" delay=32.1>
1059      <events>
1060        <trigger>
1061          <EventListener event="attacktrigger6" />
1062        </trigger>
1063      </events>
1064    </EventTrigger>
1065    <EventTrigger name="bonus6" activations="1" stayactive="true" delay=36.2>
1066      <events>
1067        <trigger>
1068          <EventListener event="attacktrigger6" />
1069        </trigger>
1070      </events>
1071    </EventTrigger>
1072    <EventTrigger name="bonus7" activations="1" stayactive="true" delay=4>
1073      <events>
1074        <trigger>
1075          <EventListener event="bonus6" />
1076        </trigger>
1077      </events>
1078    </EventTrigger>
1079
1080
1081
1082    <SimpleNotification message="Rotate your ship. Press 'Q' or 'E'. "  broadcast="true">
1083        <events>
1084            <trigger>
1085                <EventListener event=bonus1 />
1086            </trigger>
1087        </events>
1088    </SimpleNotification>
1089
1090    <SimpleNotification message="Switch the camera's position. Press 'C'. "  broadcast="true">
1091        <events>
1092            <trigger>
1093                <EventListener event=bonus2 />
1094            </trigger>
1095        </events>
1096    </SimpleNotification>
1097
1098    <SimpleNotification message="360° view: press 'Ctrl' + use the mouse "  broadcast="true">
1099        <events>
1100            <trigger>
1101                <EventListener event=bonus3 />
1102            </trigger>
1103        </events>
1104    </SimpleNotification>
1105
1106    <SimpleNotification message="Have a look at the main menu's settings."  broadcast="true">
1107        <events>
1108            <trigger>
1109                <EventListener event=bonus4 />
1110            </trigger>
1111        </events>
1112    </SimpleNotification>
1113
1114    <SimpleNotification message="E.g: Settings > Miscellaneous > Nr. of bots"  broadcast="true">
1115        <events>
1116            <trigger>
1117                <EventListener event=bonus5 />
1118            </trigger>
1119        </events>
1120    </SimpleNotification>
1121
1122    <SimpleNotification message="You successfully finished Mission One!"  broadcast="true">
1123        <events>
1124            <trigger>
1125                <EventListener event=bonus6 />
1126            </trigger>
1127        </events>
1128    </SimpleNotification>
1129
1130    <SimpleNotification message="Press 'Esc' and return to the main menu."  broadcast="true">
1131        <events>
1132            <trigger>
1133                <EventListener event=bonus7 />
1134            </trigger>
1135        </events>
1136    </SimpleNotification>
1137
1138
1139    <!--Script code="addBots 3" onLoad="false">
1140        <events>
1141            <trigger>
1142                <EventListener event=bonus6 />
1143            </trigger>
1144        </events>
1145    </Script>
1146
1147    <Script code="artificialcontroller setbotlevel 0.1" onLoad="false">
1148        <events>
1149            <trigger>
1150                <EventListener event=bonus6 />
1151            </trigger>
1152        </events>
1153    </Script-->
1154
1155  </Scene>
1156</Level>
1157<!-- TODO:
1158! Quest Interface
1159- Foolproof text messages (e.g. verspätete Nachrichten unterdrücken)
1160- Radar visibility & Hud Markers
1161- End Tutorial, if either the Hydrogen Farmer or the SpaceCruiser gets destroyed.
1162
1163 -->
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