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source: code/branches/ai/src/orxonox/controllers/ArtificialController.h @ 6683

Last change on this file since 6683 was 6683, checked in by solex, 14 years ago

master/slave behavior enhancments

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ArtificialController_H__
30#define _ArtificialController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "Controller.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport ArtificialController : public Controller
40    {
41        public:
42            ArtificialController(BaseObject* creator);
43            virtual ~ArtificialController();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);//new
46
47            void abandonTarget(Pawn* target);
48
49            inline void setTeam(int team)//new
50                { this->team_ = team; }
51            inline int getTeam() const
52                { return this->team_; }
53
54
55        protected:
56            void targetDied();
57
58            void moveToPosition(const Vector3& target);
59            void moveToTargetPosition();
60
61            enum State {SLAVE, MASTER, FREE};
62            int getState();
63            void searchNewMaster();
64            void commandSlaves();
65            void freeAllSlaves();
66
67            void setTargetPosition(const Vector3& target);
68            void searchRandomTargetPosition();
69
70            void setTarget(Pawn* target);
71            void searchNewTarget();
72            void forgetTarget();
73            void aimAtTarget();
74
75            bool isCloseAtTarget(float distance) const;
76            bool isLookingAtTarget(float angle) const;
77
78            static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack
79
80            bool bHasTargetPosition_;
81            Vector3 targetPosition_;
82            WeakPtr<Pawn> target_;
83            bool bShooting_;
84
85
86            State state_;//new master: 1 slave: -1  free: 0
87            int team_;//new
88
89        private:
90    };
91}
92
93#endif /* _ArtificialController_H__ */
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