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| 2 | |
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| 3 | #ifndef _Waypoint_H__ |
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| 4 | #define _Waypoint_H__ |
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| 5 | |
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| 6 | #include "OrxonoxPrereqs.h" |
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| 7 | #include "Waypointprereqs.h" |
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| 8 | #include "worldentities/StaticEntity.h" |
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| 9 | #include "graphics/Model.h" |
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| 10 | #include "objects/triggers/DistanceTrigger.h" |
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| 11 | |
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| 12 | #include <map> |
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| 13 | #include <string> |
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| 14 | |
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| 15 | #include "util/OgreForwardRefs.h" |
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| 16 | #include "tools/interfaces/Tickable.h" |
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| 17 | #include "WaypointGroup.h" |
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| 18 | |
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| 19 | |
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| 20 | namespace orxonox |
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| 21 | { |
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| 22 | /** |
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| 23 | @brief |
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| 24 | The StaticEntity is the simplest derivative of the @ref orxonox::WorldEntity class. This means all StaticEntity instances also have |
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| 25 | a position in space, a mass, a scale, a frication, ... because every StaticEntity is a WorldEntity. You can attach StaticEntities to eachother ike @ref orxonox::WorldEntity WorldEntities. |
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| 26 | |
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| 27 | In contrast to the MobileEntity the StaticEntity cannot move with respect to the parent to which it is attached. That's why |
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| 28 | it is called StaticEntity. It will keep the same position (always with respect to its parent) forever unless you call the |
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| 29 | function @see setPosition to changee it. |
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| 30 | |
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| 31 | A StaticEntity can only have the collisition type WorldEntity::None or WorldEntity::Static. The collsion types WorldEntity::Dynamic and WorldEntity::Kinematic are illegal. |
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| 32 | */ |
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| 33 | |
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| 34 | class _OrxonoxExport Waypoint : public StaticEntity { |
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| 35 | |
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| 36 | public: |
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| 37 | |
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| 38 | Waypoint(Context* context); |
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| 39 | virtual ~Waypoint(); |
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| 40 | |
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| 41 | |
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| 42 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; |
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| 43 | |
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| 44 | inline void enable_waypoint(){ |
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| 45 | this->waypoint_actived = true; |
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| 46 | } |
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| 47 | |
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| 48 | inline void setOrder(int number){ |
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| 49 | this->order = number; |
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| 50 | } |
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| 51 | |
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| 52 | inline int getOrder(){ |
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| 53 | return this->order; |
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| 54 | } |
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| 55 | |
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| 56 | inline void setWaypointGroup(WaypointGroup* waypointgroup_){ |
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| 57 | this->waypointgroup = waypointgroup_; |
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| 58 | } |
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| 59 | |
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| 60 | void activate(); |
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| 61 | |
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| 62 | |
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| 63 | bool waypoint_actived; |
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| 64 | |
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| 65 | private: |
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| 66 | |
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| 67 | //virtual bool isCollisionTypeLegal(CollisionType type) const override; |
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| 68 | Model* model; |
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| 69 | DistanceTrigger* distancetrigger; |
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| 70 | unsigned int order = 0; |
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| 71 | WaypointGroup* waypointgroup; |
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| 72 | |
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| 73 | // network callbacks |
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| 74 | }; |
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| 75 | } |
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| 76 | |
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| 77 | #endif /* _Waypoint_H__ */ |
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