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source: code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxShip.cc @ 11505

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FlappyOrxShip.cc
31    @brief Implementation of the FlappyOrxShip class.
32*/
33
34#include "FlappyOrxShip.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "FlappyOrx.h"
39#include "graphics/Camera.h"
40#include "weapons/projectiles/Projectile.h"
41#include <math.h> 
42
43namespace orxonox
44{
45    RegisterClass(FlappyOrxShip);
46
47    FlappyOrxShip::FlappyOrxShip(Context* context) : SpaceShip(context)
48    {
49        RegisterObject(FlappyOrxShip);
50
51        UpwardThrust = 250;
52        speed = 1;
53        gravity = 20;
54    }
55
56    void FlappyOrxShip::tick(float dt)
57    {  //Execute movement
58        if (this->hasLocalController())
59        {
60           
61            Vector3 pos = getPosition();
62            velocity.y += gravity;
63            if(isFlapping){
64                isFlapping = false;
65                velocity.y = -UpwardThrust;
66            }
67
68           
69            pos += Vector3(speed + velocity.x, 0, velocity.y) * dt;
70           
71            if(pos.z < -150 || pos.z > 150){
72                pos.z=0;
73                velocity.y = 0;
74            }
75           
76            // restart if game ended
77            if (getGame())
78                if (getGame()->bEndGame)
79                {
80                    getGame()->start();
81                    return;
82                }
83           
84            // Camera
85            Camera* camera = this->getCamera();
86            if (camera != nullptr)
87            {
88                camera->setPosition(Vector3(-pos.z, -pos.y, 0));
89                camera->setOrientation(Vector3::UNIT_Z, Degree(90));
90            }
91
92            setPosition(pos);
93            setOrientation(Vector3::UNIT_Y, Degree(270));
94           
95        }
96
97        SUPER(FlappyOrxShip, tick, dt);
98    }
99
100    void FlappyOrxShip::updateLevel()
101    {
102        if (getGame())
103            getGame()->levelUp();
104    }
105
106    void FlappyOrxShip::moveFrontBack(const Vector2& value)
107    {
108
109    }
110
111    void FlappyOrxShip::moveRightLeft(const Vector2& value){}
112
113    void FlappyOrxShip::boost(bool boost){
114        isFlapping=boost;
115    }
116
117    void FlappyOrxShip::rotateRoll(const Vector2& value)
118    {
119        if (getGame())
120            if (getGame()->bEndGame)
121                getGame()->end();
122    }
123
124    FlappyOrx* FlappyOrxShip::getGame()
125    {
126        if (game == nullptr)
127        {
128            for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>())
129                game = flappyOrx;
130        }
131        return game;
132    }
133
134    void FlappyOrxShip::death()
135    {
136
137    }
138}
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