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source: code/branches/FICN/src/orxonox/objects/Model.cc @ 782

Last change on this file since 782 was 782, checked in by rgrieder, 16 years ago
  • removed warnings on msvc compiler
  • on msvc: loader is now built with orxonox, not as a separate library
File size: 1.9 KB
RevLine 
[670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
[742]28#include "util/tinyxml/tinyxml.h"
29#include "util/Tokenizer.h"
30#include "util/String2Number.h"
[576]31#include "../core/CoreIncludes.h"
[614]32#include "../Orxonox.h"
[576]33
[708]34#include "Model.h"
35
[576]36namespace orxonox
37{
38    CreateFactory(Model);
39
40    Model::Model()
41    {
42        RegisterObject(Model);
43    }
44
45    Model::~Model()
46    {
47    }
48
49    void Model::loadParams(TiXmlElement* xmlElem)
50    {
[583]51        WorldEntity::loadParams(xmlElem);
[576]52
[622]53        if (xmlElem->Attribute("mesh"))
54        {
[630]55            meshSrc_ = xmlElem->Attribute("mesh");
[586]56        }
[631]57        create();
[630]58    }
[646]59
[630]60    bool Model::create(){
[631]61      if(meshSrc_.compare("")!=0){
62        this->mesh_.setMesh(meshSrc_);
63        this->attachObject(this->mesh_.getEntity());
64        COUT(4) << "Loader: Created model" << std::endl;
65      }
66      registerAllVariables();
[630]67      return true;
[576]68    }
[646]69
[630]70    void Model::registerAllVariables(){
[782]71      registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING);
[630]72    }
[576]73}
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