| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "WingmanController.h" |
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| 30 | |
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| 31 | |
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| 32 | namespace orxonox |
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| 33 | { |
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| 34 | |
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| 35 | RegisterClass(WingmanController); |
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| 36 | |
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| 37 | |
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| 38 | WingmanController::WingmanController(Context* context) : CommonController(context) |
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| 39 | { |
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| 40 | RegisterObject(WingmanController); |
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| 41 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&WingmanController::action, this))); |
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| 42 | this->myLeader_ = 0; |
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| 43 | } |
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| 44 | |
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| 45 | WingmanController::~WingmanController() |
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| 46 | { |
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| 47 | |
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| 48 | } |
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| 49 | |
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| 50 | CommonController* WingmanController::findNewLeader() |
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| 51 | { |
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| 52 | |
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| 53 | if (!this->getControllableEntity()) |
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| 54 | return 0; |
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| 55 | |
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| 56 | CommonController* closestLeader = 0; |
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| 57 | float minDistance = std::numeric_limits<float>::infinity(); |
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| 58 | |
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| 59 | for (ObjectList<CommonController>::iterator it = ObjectList<CommonController>::begin(); it; ++it) |
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| 60 | { |
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| 61 | //0ptr? |
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| 62 | if (!it || !it->isLeader() || !(it->getControllableEntity())) |
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| 63 | continue; |
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| 64 | //same team? |
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| 65 | if (this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam()) |
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| 66 | continue; |
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| 67 | //is equal to this? |
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| 68 | if (it->getControllableEntity() == this->getControllableEntity()) |
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| 69 | continue; |
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| 70 | |
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| 71 | float distance = (it->getControllableEntity()->getPosition() - this->getControllableEntity()->getPosition()).length(); |
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| 72 | if (distance < minDistance && !(it->hasWingman())) |
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| 73 | { |
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| 74 | closestLeader = *it; |
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| 75 | minDistance = distance; |
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| 76 | } |
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| 77 | |
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| 78 | } |
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| 79 | if (closestLeader) |
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| 80 | { |
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| 81 | if (closestLeader->setWingman(this)) |
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| 82 | return closestLeader; |
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| 83 | } |
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| 84 | return 0; |
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| 85 | } |
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| 86 | |
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| 87 | void WingmanController::action() |
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| 88 | { |
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| 89 | if (!this->myLeader_) |
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| 90 | { |
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| 91 | CommonController* newLeader = findNewLeader(); |
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| 92 | this->myLeader_ = newLeader; |
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| 93 | if (newLeader) |
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| 94 | orxout(internal_error) << "new Leader set" << endl; |
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| 95 | else |
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| 96 | orxout(internal_error) << "0 leader" << endl; |
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| 97 | |
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| 98 | } |
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| 99 | else |
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| 100 | { |
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| 101 | |
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| 102 | } |
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| 103 | } |
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| 104 | /*//collect data for AI behaviour |
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| 105 | Vector3* meanOfEnemiesPtr = new Vector3(0.0,0.0,0.0); |
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| 106 | Vector3* meanOfAlliesPtr = new Vector3(0.0,0.0,0.0); |
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| 107 | Vector3 meanOfAllies = *meanOfAlliesPtr; |
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| 108 | Vector3 meanOfEnemies = *meanOfEnemiesPtr; |
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| 109 | |
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| 110 | |
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| 111 | for (ObjectList<AIController>::iterator it = ObjectList<AIController>::begin(); it; ++it) |
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| 112 | { |
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| 113 | |
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| 114 | Gametype* gt=this->getGametype(); |
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| 115 | if (!gt) |
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| 116 | { |
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| 117 | gt=it->getGametype(); |
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| 118 | } |
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| 119 | if (!FormationController::sameTeam(this->getControllableEntity(), it->getControllableEntity(),gt)) |
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| 120 | { |
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| 121 | enemies_.push_back(*it); |
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| 122 | } |
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| 123 | else { |
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| 124 | allies_.push_back(*it); |
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| 125 | } |
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| 126 | } |
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| 127 | if (enemies_.size() != 0 && allies_.size() != 0){ |
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| 128 | for (std::vector<WeakPtr<AIController> >::iterator it = enemies_.begin() ; it != enemies_.end(); ++it) |
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| 129 | meanOfEnemies += (*it)->getControllableEntity()->getWorldPosition(); |
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| 130 | |
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| 131 | meanOfEnemies /= enemies_.size(); |
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| 132 | |
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| 133 | for (std::vector<WeakPtr<AIController> >::iterator it = allies_.begin() ; it != allies_.end(); ++it) |
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| 134 | meanOfAllies += (*it)->getControllableEntity()->getWorldPosition(); |
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| 135 | |
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| 136 | meanOfAllies /= allies_.size(); |
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| 137 | |
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| 138 | //orxout(internal_error) << "There are " << enemies_Counter << " enemies_, mean position is " << meanOfEnemies << endl; |
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| 139 | orxout(internal_error) << "Distance is " << (meanOfEnemies-meanOfAllies).length() << endl; |
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| 140 | orxout(internal_error) << "mean of allies_ is " << meanOfAllies << ", with a size " << allies_.size() << endl; |
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| 141 | orxout(internal_error) << "mean of enemies_ is " << meanOfEnemies << ", with a size " << enemies_.size() << endl; |
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| 142 | }*/ |
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| 143 | |
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| 144 | |
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| 145 | |
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| 146 | void WingmanController::tick(float dt) |
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| 147 | { |
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| 148 | //------------------------------------------------------- |
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| 149 | |
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| 150 | |
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| 151 | if (!this->isActive()) |
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| 152 | return; |
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| 153 | //--------------------------Stay in formation-------------------------- |
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| 154 | if (this->bHasTargetPosition_) |
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| 155 | { |
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| 156 | //targetPosition_ and targetOrientation_ are set by the Leader in its action() |
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| 157 | this->moveToTargetPosition(); |
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| 158 | } |
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| 159 | |
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| 160 | //--------------------------Attack same target as the Leader-------------------------- |
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| 161 | |
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| 162 | /*if (this->target_) |
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| 163 | { |
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| 164 | this->aimAtTarget(); |
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| 165 | this->doFire(); |
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| 166 | } |
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| 167 | */ |
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| 168 | |
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| 169 | //orxout(internal_error) << "I am " << this << endl; |
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| 170 | |
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| 171 | |
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| 172 | SUPER(WingmanController, tick, dt); |
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| 173 | } |
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| 174 | |
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| 175 | void WingmanController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 176 | { |
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| 177 | SUPER(WingmanController, XMLPort, xmlelement, mode); |
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| 178 | |
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| 179 | //XMLPortParam(SectionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f); |
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| 180 | } |
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| 181 | |
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| 182 | |
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| 183 | |
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| 184 | } |
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