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source: code/branches/AI_HS15/src/orxonox/controllers/SectionController.h @ 10719

Last change on this file since 10719 was 10719, checked in by gania, 9 years ago

All compiling, WingmanControllers actually find LeaderControllers and connect to them, SectionControllers find DivisionControllers and connect. TODO write tick functions, helper functions to CommonController

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#ifndef _SectionController_H__
30#define _SectionController_H__
31
32#include "controllers/LeaderController.h"
33
34#include "tools/Timer.h"
35#include "tools/interfaces/Tickable.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport SectionController : public LeaderController, public Tickable
40    {
41        public:
42            SectionController(Context* context);
43            virtual ~SectionController();
44            virtual bool setWingman(CommonController* wingman)
45            {
46                if (!this->myWingman_)
47                {
48                    this->myWingman_ = wingman;
49                    return true;
50                }
51                else
52                {
53                    return false;
54                }
55            };
56            virtual void tick(float dt); //<! Carrying out the targets set in action().
57
58            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
59            LeaderController* findNewDivisionLeader();
60 
61
62
63        protected:
64
65            //A division is the biggest block of spaceships.
66            //In division one section is leading, the other one always stays on the same position
67            //relative to the Leader of the leading section.
68            //In section a Wingman always stays on same position relative to the Leader.
69            //That position is desiredRelativePosition_
70            virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets.
71
72
73           
74
75       
76        private:
77            Timer actionTimer_; //<! Regularly calls action().
78            CommonController* myWingman_;
79            LeaderController* myDivisionLeader_;
80            Vector3* desiredRelativePosition_;
81
82    };
83}
84
85#endif /* _SectionController_H__ */
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