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source: code/branches/AI_HS15/src/orxonox/controllers/SectionController.cc @ 10731

Last change on this file since 10731 was 10731, checked in by gania, 9 years ago

added a little bit of firing functionality

File size: 5.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#include "SectionController.h"
30
31namespace orxonox
32{
33
34    RegisterClass(SectionController);
35
36    SectionController::SectionController(Context* context) : LeaderController(context)
37    {
38        RegisterObject(SectionController);
39        this->setFormationMode(WALL);
40
41        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&SectionController::action, this)));
42        this->myWingman_ = 0;
43        this->myDivisionLeader_ = 0;
44        this->rank_ = SECTIONLEADER;
45
46        orxout(internal_error) << this << "Was created" << endl;
47
48    }
49   
50    SectionController::~SectionController()
51    {
52       
53    }
54
55    void SectionController::tick(float dt)
56    {
57        if (!this->isActive())
58            return;
59       
60        if (this->bHasTargetPosition_)
61        {
62            this->moveToTargetPosition();
63        }
64
65       
66        SUPER(SectionController, tick, dt);
67    }
68
69    void SectionController::action()
70    {
71        //this->target_ = this->sectionTarget_;       
72        if (!myDivisionLeader_)
73        {
74            LeaderController* newDivisionLeader = findNewDivisionLeader();
75            this->myDivisionLeader_ = newDivisionLeader;
76            if (newDivisionLeader)
77                orxout(internal_error) << "new DivisionLeader set" << endl;
78
79        }
80        setTargetPositionOfWingman();
81
82    }
83   
84    void SectionController::setTargetPositionOfWingman()
85    {
86        if (!this->myWingman_)
87            return;
88        Vector3* targetRelativePositionOfWingman;
89        switch (this->formationMode_){
90            case WALL:
91            {
92                targetRelativePositionOfWingman = new Vector3 (-400, 0, 0); 
93                break;
94            }
95            case FINGER4: 
96            {
97                break;
98            }
99            case VEE: 
100            {
101                break;
102            }
103            case DIAMOND: 
104            {
105                break;
106            }
107        }
108        Quaternion orient = this->getControllableEntity()->getWorldOrientation();
109       
110        Vector3 targetAbsolutePositionOfWingman = ((this->getControllableEntity()->getWorldPosition()) + 
111        (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfWingman)));
112       
113        myWingman_->setTargetOrientation(orient);
114        myWingman_->setTargetPosition(targetAbsolutePositionOfWingman);
115       
116    }
117    LeaderController* SectionController::findNewDivisionLeader()
118    {
119
120        if (!this->getControllableEntity())
121            return 0;
122
123        LeaderController* closestLeader = 0;
124        float minDistance =  std::numeric_limits<float>::infinity();
125        //go through all pawns
126        for (ObjectList<LeaderController>::iterator it = ObjectList<LeaderController>::begin(); it; ++it)
127        {
128            //0ptr or not DivisionController?
129            if (!(it) || !((it)->getRank() == DIVISIONLEADER) || !(it->getControllableEntity()))
130                continue;
131            //same team?
132            if ((this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam()))
133                continue;
134
135            //is equal to this?
136            if (orxonox_cast<ControllableEntity*>(*it) == this->getControllableEntity())
137                continue;
138
139
140            float distance = ((it)->getControllableEntity()->getPosition() - this->getControllableEntity()->getPosition()).length();
141           
142            if (distance < minDistance && !(it->hasFollower()))
143            {
144                closestLeader = *it;
145                minDistance = distance;
146            }
147         
148        }
149        if (closestLeader)
150        {
151            if (closestLeader->setFollower(this))
152                return closestLeader;
153        }
154        return 0;
155
156    }
157    bool SectionController::setWingman(CommonController* cwingman)
158    {
159        WeakPtr<WingmanController> wingman = orxonox_cast<WingmanController*>(cwingman);
160
161        if (!this->myWingman_)
162        {
163            this->myWingman_ = wingman;
164            return true;
165        }
166        else
167        {
168            return false;
169        }
170    }
171   
172    bool SectionController::hasWingman()
173    {
174        if (this->myWingman_)
175            return true;
176        else
177            return false;
178    }
179
180    void SectionController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
181    {
182        SUPER(SectionController, XMLPort, xmlelement, mode);
183
184        //XMLPortParam(SectionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f);
185    }
186
187   
188   
189
190}
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