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source: code/branches/AI_HS15/src/orxonox/controllers/CommonController.h @ 10729

Last change on this file since 10729 was 10729, checked in by gania, 9 years ago

move functions were added, everyone stays in formations

File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _CommonController_H__
30#define _CommonController_H__
31
32
33#include "controllers/Controller.h"
34#include "worldentities/ControllableEntity.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport CommonController : public Controller
39    {
40        public:
41            static const float ACTION_INTERVAL = 1.0f;
42
43            enum FormationMode {VEE,FINGER4,DIAMOND, WALL};
44            virtual void setFormationMode(FormationMode val)
45                { this->formationMode_ = val; }
46            inline FormationMode getFormationMode() const
47                { return this->formationMode_; }
48
49            CommonController(Context* context);
50            virtual ~CommonController();
51            virtual bool isLeader();
52            virtual bool setWingman(CommonController* wingman);
53            virtual bool hasWingman();
54
55
56            void setTargetOrientation(const Quaternion& orient);
57            void setTargetOrientation(ControllableEntity* target);
58            void setTargetPosition(const Vector3& target);
59
60        protected:
61            void moveToPosition(const Vector3& target);
62            virtual void positionReached() {}
63
64       
65            void moveToTargetPosition();
66            void copyOrientation(const Quaternion& orient);
67            void copyTargetOrientation();
68
69
70            bool bHasTargetPosition_;
71            Vector3 targetPosition_;
72            bool bHasTargetOrientation_;
73            Quaternion targetOrientation_;
74
75            WeakPtr<ControllableEntity> target_;
76            bool bShooting_;
77
78            FormationMode formationMode_;
79
80
81
82         
83        private:
84           
85               
86    };
87}
88
89#endif /* _CommonController_H__ */
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