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source: code/branches/3DPacman_FS18/data/levels/3DPacman.oxw @ 11831

Last change on this file since 11831 was 11831, checked in by dreherm, 6 years ago

New modells added to game

File size: 2.8 KB
Line 
1<LevelInfo
2 name = "3DPacman"
3 description = "A 3DVersion of Pacman."
4 tags = "test"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12?>
13
14<?lua
15  include("templates/PacmanGelb.oxt")
16?>
17
18<Level>
19  <templates>
20    <Template link=lodtemplate_default />
21  </templates>
22  <?lua include("includes/notifications.oxi") ?>
23
24  <Scene
25    ambientlight = "0.8, 0.8, 0.8"
26    skybox       = "Orxonox/Starbox"
27  >
28
29    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
30    <SpawnPoint team=0 position="0,10,245" lookat="0,0,0" spawnclass=SpaceShip pawndesign=PacmanGelb />
31
32<StaticEntity position="0,0,25" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
33    <attached>
34        <Model position="0,0,0" mesh="PacmanMap.mesh" scale="50" />
35    </attached>
36    <collisionShapes>
37        <BoxCollisionShape position="0,0,0" halfExtents="250,1,250" />
38        <BoxCollisionShape position="0,20000,0" halfExtents="250,1,250" />
39
40        <BoxCollisionShape position="250,10,0" halfExtents="1,15,250" />
41        <BoxCollisionShape position="-250,10,0" halfExtents="1,15,250" />
42        <BoxCollisionShape position="0,10,250" halfExtents="250,15,1" />
43        <BoxCollisionShape position="0,10,-250" halfExtents="250,15,1" />
44 
45    </collisionShapes>
46</StaticEntity>
47
48<StaticEntity position="10,10,10" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
49    <attached>
50        <Model position="0,0,0" mesh="PacmanGhostRed.mesh" scale="5" />
51    </attached>
52    <collisionShapes>
53        <BoxCollisionShape position="0,0,0" halfExtents="0.5,0.5,0.5" />
54    </collisionShapes>
55</StaticEntity>
56
57
58<StaticEntity position="-10,10,-10" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
59    <attached>
60        <Model position="0,0,0" mesh="PacmanGhostBlue.mesh" scale="5" />
61    </attached>
62    <collisionShapes>
63        <BoxCollisionShape position="0,0,0" halfExtents="0.5,0.5,0.5" />
64    </collisionShapes>
65</StaticEntity>
66
67<StaticEntity position="10,10,-10" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
68    <attached>
69        <Model position="0,0,0" mesh="PacmanGhostOrange.mesh" scale="5" />
70    </attached>
71    <collisionShapes>
72        <BoxCollisionShape position="0,0,0" halfExtents="0.5,0.5,0.5" />
73    </collisionShapes>
74</StaticEntity>
75
76<StaticEntity position="-10,10,10" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
77    <attached>
78        <Model position="0,0,0" mesh="PacmanGhostPink.mesh" scale="5" />
79    </attached>
80    <collisionShapes>
81        <BoxCollisionShape position="0,0,0" halfExtents="0.5,0.5,0.5" />
82    </collisionShapes>
83</StaticEntity>
84
85  </Scene>
86</Level>
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