 #
 #             ORXONOX - the hottest 3D action shooter ever to exist
 #                             > www.orxonox.net <
 #
 #        This program is free software; you can redistribute it and/or
 #         modify it under the terms of the GNU General Public License
 #        as published by the Free Software Foundation; either version 2
 #            of the License, or (at your option) any later version.
 #
 #       This program is distributed in the hope that it will be useful,
 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 #                 GNU General Public License for more details.
 #
 #   You should have received a copy of the GNU General Public License along
 #      with this program; if not, write to the Free Software Foundation,
 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 #

ADD_SOURCE_FILES(PU_FILES
    ParticleUniverseAlignAffector.cpp
    ParticleUniverseAlignAffectorTokens.cpp
    ParticleUniverseBaseCollider.cpp
    ParticleUniverseBaseColliderTokens.cpp
    ParticleUniverseBaseForceAffector.cpp
    ParticleUniverseBaseForceAffectorTokens.cpp
    ParticleUniverseBoxCollider.cpp
    ParticleUniverseBoxColliderTokens.cpp
    ParticleUniverseCollisionAvoidanceAffector.cpp
    ParticleUniverseCollisionAvoidanceAffectorTokens.cpp
    ParticleUniverseColourAffector.cpp
    ParticleUniverseColourAffectorTokens.cpp
    ParticleUniverseFlockCenteringAffector.cpp
    ParticleUniverseFlockCenteringAffectorTokens.cpp
    ParticleUniverseForceFieldAffector.cpp
    ParticleUniverseForceFieldAffectorTokens.cpp
    ParticleUniverseGeometryRotator.cpp
    ParticleUniverseGeometryRotatorTokens.cpp
    ParticleUniverseGravityAffector.cpp
    ParticleUniverseGravityAffectorTokens.cpp
    ParticleUniverseInterParticleCollider.cpp
    ParticleUniverseInterParticleColliderTokens.cpp
    ParticleUniverseJetAffector.cpp
    ParticleUniverseJetAffectorTokens.cpp
    ParticleUniverseLineAffector.cpp
    ParticleUniverseLineAffectorTokens.cpp
    ParticleUniverseLinearForceAffector.cpp
    ParticleUniverseLinearForceAffectorTokens.cpp
    ParticleUniverseParticleFollower.cpp
    ParticleUniverseParticleFollowerTokens.cpp
    ParticleUniversePathFollower.cpp
    ParticleUniversePathFollowerTokens.cpp
    ParticleUniversePlaneCollider.cpp
    ParticleUniversePlaneColliderTokens.cpp
    ParticleUniverseRandomiser.cpp
    ParticleUniverseRandomiserTokens.cpp
    ParticleUniverseScaleAffector.cpp
    ParticleUniverseScaleAffectorTokens.cpp
    ParticleUniverseScaleVelocityAffector.cpp
    ParticleUniverseScaleVelocityAffectorTokens.cpp
    ParticleUniverseSineForceAffector.cpp
    ParticleUniverseSineForceAffectorTokens.cpp
    ParticleUniverseSphereCollider.cpp
    ParticleUniverseSphereColliderTokens.cpp
    ParticleUniverseTextureAnimator.cpp
    ParticleUniverseTextureAnimatorTokens.cpp
    ParticleUniverseTextureRotator.cpp
    ParticleUniverseTextureRotatorTokens.cpp
    ParticleUniverseVelocityMatchingAffector.cpp
    ParticleUniverseVelocityMatchingAffectorTokens.cpp
    ParticleUniverseVortexAffector.cpp
    ParticleUniverseVortexAffectorTokens.cpp
)
