= Features = [[ArchivePage]] == Platform & 3D API support == * OpenGL support * Linux, Windows (all major versions) and Mac OSX support * Builds on gcc 3+ on Linux / Mac OSX (using XCode) == Material / Shader support == * Powerful material declaration language * Load textures from PNG, JPEG, TGA or BMP * Textures can be provided and updated in realtime * Material LOD support; your materials can reduce in cost as the objects using them get further away == Meshes == * Export from many modelling tools including Blender, Milkshape3D, 3D Studio Max and Maya as .obj/.mtl and md2 files * Linear 3D animation module == Special Effects == * Powerful and fast [wiki:ParticleEngine ParticleEngine], including easily extensible emitters. Uses billboarding. == Collision Detection == * Algorith to create an Object-Aligned-Bounding-Box out of a vertices-soup * OBB obj-obj collision detection * Quadtree separation on the terrain, triangle-OBB collision detection for terrain-obj collisions. == Misc. == * Powerful and simple Event Handling System, supporting different states and many input devices like mouse, joystick, joypad and keyboard * Support for skyboxes, skyplanes and skydomes, very easy to use * Easy to use XML and ini reader/writer. * Powerful scripting engine.