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The singleton is an important design-pattern in advanced c++ coding. A singleton is a class, that allows only one existing instance at a time. This is achieved by overloading the constructor as a private function and the implementation of a static funciton that returns a pointer to the only existing instance (or creates the instance if it's not already existing). The pointer itself is stored in a static variable. This variable must be statically set to zero before you access the singleton the first time.

This way you can retrieve a pointer to the singleton and access its member functions everywhere in the code without using ugly static objects or completely static classes.


class SlaveSingleton
    static SlaveSingleton* getSingleton()
      if (!pointer_s)
        pointer_s = new SlaveSingleton();

      return pointer_s;

    void sendToWork()
      { this->motivation_--; }

    void bash()
      { this->health_ -= 10; this->motivation_++; }

    void feed()
      { this->health_ += 5; }      

    SlaveSingleton() : health_(100), motivation_(0)
      { std::cout << "The slave is born." << std::endl; }

    SlaveSingleton* pointer_s;
    int health_;
    int motivation_;

SlaveSingleton* SlaveSingleton::pointer_s = 0;
Last modified 9 years ago Last modified on Feb 26, 2008, 6:38:37 PM