= Project Work = [[TracNav(TracNav/TOC_PPS)]] == Abstract == The project work will be done in teams of 2 to 3 persons. You will choose a topic you are interessted in to work on for about four weeks. You will write a small development/implementation plan that you should stick to during work. == Team == There are some team functions to be maped to persons: * Group Leader: You will serve as an interface to the development team. You will make some weekly reports about the development progress and how the progress matches the the development plans. The leader has administrative tasks there is no implicit hirarchy created with this function. * Analyst: You will have the task to coordinate the process of the module creation. * Architect: == Milestones == * 23.11.05: Start of the project design (0% of available time) * 30.11.05: Start of implementation (10% of available time) * 21.12.05: Mini presentation of the state of the project (40% of available time) * 11.01.05: Project freeze: debug and documentation session (70% of available time) * 25.01.05: Big project presentation (100% of available time) == Topics == || Topic || Link || Complexity || Severity || Short Description || || Phyics Engine || #82 || (- ++) || (+) || An engine that simulates physical reactions || || Spaceship Control || #60, #61 || (=) || (=) || Control that will enable someone to flight freely in through the world|| || Power-UPs || #112 || (-) || (-) || A way to let the player pick up some power-ups || || MD3 Model Loading || #62 || (++) || (=) || Load models saved in the Quake3 model format || || 3ds Model Loader || #36 || (+) || (-) || Load models saved in the famous 3DMax format || || Animated Textures (movie-player) || #50 || (=) || (-) || Add the ability to play movies in Orxonox or make some animated textures || || Terrain Collision Detection || #100 || (+) || (=) || Add collision detection with the terrain || || Mission Manager || #91 || (++) || (++) || A manager that checks if the game goals have been reached || || Scriptng Engine || #xx, #105 || (+++) || (++) || An engine that enables the game developer to designe interactive scenes || || Height Map || #17 || (+) || (-) || A way how the terrain is been saved || || GUI/HUD (Heads Up Display) || #22, #104 || (-/++) || (=) || Heads up Display for the fighter || || Fog Effects || #51 || (--) || (-) || Add some atmospheric fog to the levels || || GUNS || #92 || (=) || (=) || Add some wicked guns to the game || || Shaders || || (=) || (=) || Make some vertex/pixel shaders || || Art Concept Paper and Modeling || || (+) || (-) || Define the Orxonox Art standards and make some examples || || Orxonox Homepage renewal || || (+) || (=) || Redesign the Orxonox webpage and make it more modular || || More ideas? || [https://www.orxonox.net/cgi-bin/trac.cgi/newticket New Ticket] || () || () || make your topic yourself||