= Performance = Specific Algorithms * Use GL_STRIP, GL_FAN => organize the vertices. There is a [http://www.plunk.org/~grantham/public/actc/ lib] that does this automaticaly * Frustum Culling [http://www.flipcode.com/articles/article_frustumculling.shtml frustum culling] General tips: * [http://graphics.stanford.edu/courses/cs248-99/OpenGLSession/performance.txt] - som general ideas from stanford Performance measuring tools: * [http://www.gremedy.com/ gDEBugger] - is a tool to measure opengl performance