= Network = == Client/Server Synchronization == http://www.gamedev.net/community/forums/topic.asp?topic_id=369582 - sending bullet information [http://www.isoc.org/INET97/proceedings/F3/F3_1.HTM Characteristics of UDP Packet Loss: Effect of TCP Traffic] [http://www.wand.net.nz/old/wand/publications/xing_thesis/node21.html Analysis of end-to-end Internet traffic dynamics]