[[TracNav(TracNav/TOC)]] = Suff = == Mode Models and Texs == * [http://www.digitaldreamdesigns.com/3DModels.htm some good and some bad] == Planets and Rendering == * [ http://www.planetside.co.uk/terragen/ terragen] * [http://arrowsoft.ifrance.com/opengl.html some simple planet rendering examples in delphi] * [http://www.gamasutra.com/features/20010810/oneil_02.htm gamasutra article: rendering planertary bodies] * [http://www.space-graphics.com/ models and textures of planets] * [http://gw.marketingden.com/planets/planets.html planetary image maps, of all planets in the solar system] * [http://astronomy.swin.edu.au/~pbourke/modelling/asteroid2/index.html asteroid models] = Collision Detection Systems/ Algorithms = Links: http://www.cs.unc.edu/~dm/collision.html http://www.harveycartel.org/metanet/tutorials/tutorialA.html - this one is realy good = Libraries = * [http://www.ams.sunysb.edu/~jklosow/quickcd/QCD_kdops.html Discrete Orientation Polytopes (k-DOPs)] * [http://www.targ-it.com/Computers/Programming/Graphics/Algorithms_and_Data_Structures/Collision_Detection/Software much more] * [http://www.gamespp.com/algorithms/collisiondetection/ some simple stuff] * [http://www.gamespp.com/graphicsprogramming/BSPTreeFaq.html BSP tree FAQ] * [http://www.ams.sunysb.edu/~jklosow/quickcd/QCD_resources.html more ressources, short overview] * [http://photoneffect.com/coldet/ yet another one]