= Particle Effects = See also: Ticket #222 == Author == [SandraWeber Sandra Weber] == Goals == * Achieving a good system to save and load particle effects * Making some effects, which look good without too much effort for the engine * If possible implementing parameters for the effects ---- === Using Ogre === Ogre is already assisting with its own Particle classes. It's supporting some easy way to add particle effects in saving them in .particle files. After loading them into a Particle System, they can be attached to a Scene Node like a mesh. For creating the .particle files I use the Addon Particle Editor. === Ideas === * jet of the ship's engine * explosion of a destroyed player * the shooting of the different weapons * fire or smoke on a damaged player === Parameter === If it's possible to implement parameter, what, for example, it could be used for: * Turn down the engine: a lower output * Change the frequenz, the color or the range of a weapon