= Development Resources = This is a collection of useful development resources. Things that will make developing easier. == Documenation == * Math and Physics * Quaternions * [http://www.gamedev.net/reference/list.asp?categoryid=28#150 Some articels about Quaternions] from [http://www.gamedev.net Gamedev]. * [http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg4.htm a usefull SDL example] on the [http://www.gametutorials.com gametutorials] page. * Vectors * [http://www.gamedev.net/reference/list.asp?categoryid=28#160 Some articels about Vectors] * Graphics * Generic OpenGL Stuff * [http://fly.srk.fer.hr/~unreal/theredbook/ OpenGL Programming Guide] * [http://cone3d.gamedev.net/cgi-bin/index.pl OpenGL and SDL Tutorials (how to set up OpenGL)] * [http://nehe.gamedev.net/ Good Tutorial about different OpenGL Features] * Fonts * [http://www.opengl.org/resources/features/fontsurvey/ a survey about pros/cons of diffrent font solutions] * [http://www.linux-games.com/sfont sfont library - probably the place to go...] * [http://nostatic.org/sfont/ sfont creation with gimp] * [http://www.gamedev.net/community/forums/topic.asp?topic_id=284259 using ttf files, code snippet] * Animations * [http://www.gametutorials.com/Tutorials/OpenGL/OpenGL_Pg5.htm 3DS animations, Q2 Animations, Q3 Animations] * [http://www.cyberloonies.com/animation.htm great tuto, that covers everything] * Sound * SDL_Mixer * [http://www.kekkai.org/roger/sdl/mixer/index.html SDL_Mixer Tutorial] * [http://jcatki.no-ip.org/SDL_mixer/ SDL_mixer Documentation] * Game specific stuff * HUD * [http://www.gamedev.net/community/forums/topic.asp?topic_id=226725&whichpage=1� HUD drawing tips, glOrtho] * [] * Collision Detection * [http://v136403.dd7222.kasserver.com/websites/no-skill/jnrdev/en/jnrdev1/ 2D collision detection for jump'n'run] * [http://www.gamedev.net/community/forums/topic.asp?topic_id=290796 terrain collision detection - Level of Detail] * Data Formats * [http://graphics.stanford.edu/~kekoa/q3/ Quake3 Map File Specs] * Usefull containers of all kind of informations: * [http://www.gamedev.net/reference/ Gamedev] - general game programming * [http://nehe.gamedev.net/ NEHE articles] - general openGL programming * [http://www.gametutorials.com/ gametutorials]