[[TracNav(TracNav/TOCCP)]] == Blender Tutorials == == Very Basics of Modeling == * [http://www.blender.org/cms/Blender_User_Interface.224.0.html user interface tutorial] - know your user interface, short intruduction to the UI. * [http://www.cgtutorials.com/t100/Blender/Getting_Started___02_Changing_the_views In depth blender interface tutorials] - more interface tutorials * [http://biorust.com/index.php?page=tutorial_detail&tutid=81&lang=en snowman] - modeling a simple snow man: creating primitives, simple modifications, assigning material and render scene. * [http://www.blendernation.com/2006/03/01/videotutorials-blender-3d-workshop/ videotutorials] - some basic video tutorials * [http://blender.20fr.com/hills.html hillside] - creating a hillside (terrain): using planes, materials and textures. * [http://www.blender3d.org/cms/Building_a_Castle.256.0.html building a castle] - little advanced modeling, still using primitives. * [http://www.blender3d.org/_media/education/quickstart/Texturing_Castle.html texturing castle] - assigning materials and textures to the castle. * [http://www.raivestudios.com/tutorials/blender/tooncar/ Model a toon car] - Beginner tutorial, introduction to all basic functions like selecting, scaling, extrude, smooth, etc. * [http://whiteboy.atspace.com/video.html 25 blender tricks] - video tutorial with some tricks * [http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-ride-through-the-mines/ ride through the mines] - A curves and making animation == Advanced Modeling == === Logos === * [http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-creating-a-logo/ creating a logo] - Rotoscoping (tracing a background image), Working with curves === Persons === * [http://members.lycos.co.uk/duxbellorum/get_a_head.html Model a face] - Advanced but not too complicated * [http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/head-subsurf/index-ang.html Head modeling] - Very advanced tutorial, uses subsurfaces * [http://www.blendernation.com/2006/02/05/tutorial-softbody-for-rigged-characters/ Very advanced character animation] - Winner of the international blender contest, gives some tutorials about char anim. * [http://blender3dfr.free.fr/anglais/tut5/tut5.htm subsurface modeling] - some simple aliens to model :D === Buildings === * [http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-high-tech-corridor/ high tech corridor] - modeling a high tech corridor, using extrusion, duplication of objects, lens flares, bumpmapping * [http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-the-cave-of-torsan-a/ organic looking cave] - modeling an organic looking cave with the skinning tools, surface tools, cross sections * [http://www.blendernation.com/2006/02/08/tutorial-cage-technique/ cage technique] - The described technique works by selecting and hiding faces in an object and then extruding === Vehicles === * [http://www.blendernation.com/2006/04/15/tutorial-modeling-a-toyota-celica/ Model a Toyota Calica] - Loading bitmaps in the 3D viewports, tracing them, mesh extrusion, normal correction and using subdivision surfaces * [http://www.blendernation.com/2006/02/20/the-making-of-ambassador-summers/ Another car modeling tutorial] - He talks about issues such as composition, textures, colors and lighting and while (or maybe because) he does not go into many technical details this is a very interesting read. === Environment === * [http://www.blendernation.com/2006/01/16/tutorial-cloud-creation/ Cloud creation] - a tutorial on faking really nice looking volumetric clouds. It covers working with textures on particle systems, lighting them well and then cheating a bit. * [http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/paysages/index-ang.html very nice terrain!] - complex outdoor landscapes within Blender, without messing with specific tools like Bryce or Terragen. We'll work on the basis of Height Maps, exactly as do these two softwares. == Very Advanced Modeling == * [http://www.blendernation.com/2006/01/19/creating-normal-maps/ creating normal maps] - It explains how to accurately map the features of a high-resolution model on a lower resolution model by using normal maps, a feature that has been added in Blender 2.36. The result is pretty cool but be warned: there’s quite a bit of work involved.