[[TracNav(TracNav/TOCCP)]] == Blender Tutorials == == Very Basics of Modeling == * [http://www.blender.org/cms/Blender_User_Interface.224.0.html user interface tutorial] - know your user interface, short intruduction to the UI. * [http://biorust.com/index.php?page=tutorial_detail&tutid=81&lang=en snowman] - modeling a simple snow man: creating primitives, simple modifications, assigning material and render scene. * [http://blender.20fr.com/hills.html hillside] - creating a hillside (terrain): using planes, materials and textures. * [http://www.blender3d.org/cms/Building_a_Castle.256.0.html building a castle] - little advanced modeling, still using primitives. * [http://www.blender3d.org/_media/education/quickstart/Texturing_Castle.html texturing castle] - assigning materials and textures to the castle. * Model a toon car: [http://www.raivestudios.com/tutorials/blender/tooncar/ here] - Beginner tutorial, introduction to all basic functions like selecting, scaling, extrude, smooth, etc. == Modeling == === Modeling of persons=== * Model a face: [http://members.lycos.co.uk/duxbellorum/get_a_head.html here] - Advanced but not too complicated * Head modeling: [http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/head-subsurf/index-ang.html here] - Very advanced tutorial, uses subsurfaces === Modeling Buildings === * [http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-high-tech-corridor/ high tech corridor] - modeling a high tech corridor, using extrusion, duplication of objects, lens flares, bumpmapping * [http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-the-cave-of-torsan-a/ organic looking cave] - modeling an organic looking cave with the skinning tools, surface tools, cross sections