= Blender Knowledge Base = This page is a collection of various problems and strategies in Blender. Feel free to add items! == Useful Tips For Modeling == * Use reference images or sketches as background images. To do this, try "View" -> "Backgroud Image..." * Use symmetries. If your model will be symmetrical or almost symmetrical, then you don't have to model both sides. Use the Mirror modifier instead and add small details after that. * When adding details to your object, try to save faces. Keep an eye on the face count in the info bar at the top. * Don't smooth edges with acute angles. Subdivide instead, if you want it more round. * Optimize your model in the end * Merge useless points at the end to reduce the face count. * Mesh -> Scripts -> Clean Meshes * Mesh -> Scripts -> Poly Reducer * Optimize your edge directions (needs illustration) == Things Not to Do == * Leave holes in your mesh. Use Shift + F instead to fill them. * Make sure, all normals point outside. Select all faces in Edit mode and hit Ctrl + N * Avoid: * Double edges and faces * Vertices in plain air * Faces, edges and vertices inside your mesh * Overlapping faces == Frequently Asked Questions == === How can I manipulate numeric? === Activate your modificator (e.g. E to extrude, G to move, ...) then just input a numeric value. In the header of the 3D-View, you will get numerical feedback. Hit Enter to confirm or ESC to abort the modification. Alternatively, press N to bring up the "Transform Properties" window. It gives you numerical info location, dimension and rotation of your object and you can also enter numerical values there. === How can I set back or bottom view? === Holding the mouse over your 3D Viewport and pressing the NUM7, NUM1 or NUM3 buttons will bring you back to perfectly aligned top, front, and side views. Pressing CTRL+NUM7, CTRL+NUM1, and CTRL+NUM3 will result in displaying the bottom, back, and other side views, respectively. === How can I manipulate my pivot of my mesh? === You can choose the pivot point for rotating, spinning and similar functions by selection an option from the drop-down menu in the header of the 3D-View. The default is "Median Point" but you can also pick other options like "3D-Cursor" to place the pivot point freely with the 3D-Cursor. === How can I render my 3d view instead of the camera view? === * Switch to Object mode * Open Render Preview: "View" -> "Render Preview" * Move/Resize the window to your likings, * Right-click the window to render a preview. Note that it often doesn't have the quality of a normal render, but it is useful to get an idea of what the render will look like. === How can I change the grid distance for the "Snap-to-Grid" function? === Tell us if you know! === How can I check my normals? === * Edit Mode -> F9 * Under "Mesh Tools 1", click on "Draw Normals". The blue lines that appear are your face normals. You want them to point outside of the mesh. * Selecting a face and choosing W -> "Flip Normals" lets you change them all individually. * You can also select all your faces and hit Ctrl + N to make them all point outside.