== Blender Tipps == * Use reference Images or sketches (Front, Top, Side) * Use symmetries - mirror your mesh * Add details very conservative (observe the total number of faces) * Don't smooth edges with acute angles - subdivide if you want it more round * Merge useless points at the end * Mesh -> Scripts -> Clean Meshes * Mesh -> Scripts -> Poly Reducer * Optimize your edge directions (needs illustration) == Check your mesh for... == * Holes * Inverted face normals * Doubled edges and faces * Faces and pionts inside your mesh * Overlapping faces in your mesh == Blender FAQ == === How can I manipulate numeric? === to do === How can I set back or bottom view? === Holding the mouse over your 3D Viewport and pressing the NUM7, NUM1, and NUM3 buttons will bring you back to perfectly aligned top, front, and side views respectively. Pressing CTRL+NUM7, CTRL+NUM1, and CTRL+NUM3 will result in displaying the bottom, back, and other side views, respectively. === How can I manipulate my pivot of my mesh? === Put the 3D cursor where you want the pivot (origin) to be. Then press F9. Then press "Centre cursor" button in the mesh panel (in the menu).