= Sound = Sound will use the [http://openal.org OpenAL library]. All good things come in threes. Here is now the third version of the sound subsystem. Classes: SoundManager: <- Tickable * manages the OpenAL device and context * manages the listener position * updates all registred sounds every tick SoundBase: * base class for all sounds * manages OpenAL buffer and source * has to be attached to a Ogre::SceneNode SoundOgg: <- SoundBase * can load an ogg file SoundWav: <- SoundBase * can load an wav file