= Creating Particle Systems = You can create a particle system by either manually writing the .particle file or by using a graphical tool. == Manual == Here you can find some documentation on how that is done: [http://ogre3d.org/tikiwiki/tiki-index.php?page=Particles&structure=Cookbook here] and [http://www.ogre3d.org/docs/manual/manual_34.html#Particle-Scripts here]. == Tools == There are various tools around, but they all seem outdated/old. Here is a list of the ones I've found. Also, most only work on windows: * [http://www.ogre3d.org/tikiwiki/Ogre+Particle+Lab OGRE Particle Lab] * [http://www.ogre3d.org/tikiwiki/OGRE+Particle+Editor OGRE Particle Editor] * [http://www.wzona.info/p/ogre-flow-particle-editor.html OGRE Flow - Particle Editor] * [http://www.fxpression.com/Download.html Particle Universe] = Getting your particle system in the game = Add your particle system in: code/data/particle/particle_name.oxw {{{ particle_system Orxonox/particle_name { //... material PE/material_name } }}} Add the material to the PE_materials.material file in: data_extern/materials/PE_materials.material {{{ material PE/material_name { technique { pass { //... texture_unit { texture texture_name.png } } } } }}} Add your texture(s) to: data_extern/images/textures {{{ texture_name.png }}} For testing, add a {{{}}} to a test level in: code/data/levels/level_name.oxw {{{ }}}