== How to use interactive dialogues in level files == This tutorial will show you how to implement dialogue boxes in a level file. Example: DialogueShowcase.oxw == Create an event & trigger == First open the xml file of the level you want your dialogue to appear in. In order to start a dialogue you will need an event which is triggered. You can for example create a distance trigger (plus a light so that you see where it actually is) that you fly through like this: {{{ }}} You should now see a violet light appearing in the game when loading empty level. == Add your first Question == But when flying through it doesn't do anything yet, so let's add a first dialogue. The basic structure looks like this: {{{ }}} The middle part makes sure that your dialogue appears when your event is triggered. When you fly through the light now, the dialogue box should open. == Create a proper dialogue == For each answer you may define a next question as a followup. For example: {{{ }}} Basically each question can have a vector (possibleQuestions) of following questions. If you define this vector make sure it has two elements (meaning two NextQestions). Now you can try out more nested strutures, have a look at the example level DialogueShowcase.oxw if you're lost. Enjoy!