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and

Mar 27, 2014:

4:15 PM Changeset [10010] by samuezu
added ControllerDirector Class, without any implementation
4:13 PM Changeset [10009] by mkronig
edited comments in levelTry.oxw file and scriptableController_00.cc
3:52 PM Changeset [10008] by muemart
Start a new controller and investigate rotations
3:49 PM Changeset [10007] by noep
More research done on collisionshape-entity-structure, and started …
3:23 PM Changeset [10006] by mkronig
first try with scriptable controller
2:10 PM Changeset [10005] by fvultier
Initial checkin
1:36 PM Changeset [10004] by muemart
first experiments with the turret

Mar 20, 2014:

3:46 PM Changeset [10003] by noep
A Pawn being hit now prints it's Collisionshape-Structure, as well as …

Mar 19, 2014:

4:07 PM Changeset [10002] by noep
Output (printing) of CollisionShape-Structure now works. It uses the …

Mar 13, 2014:

3:52 PM Changeset [10001] by noep
Tried (and failed) to fix output of CollisionShape-structure
1:55 PM pps/main edited by zifloria
(diff)
1:39 PM Changeset [10000] by smerkli
Created a branch for the pickups extension. Happy 10000 commits!! …
1:34 PM Changeset [9999] by smerkli
Created a branch for the scriptable controller
1:33 PM Changeset [9998] by smerkli
Created branch for turret extension

Mar 12, 2014:

6:39 PM Changeset [9997] by noep
Added functions to print the collisionshape-structure of a Pawn which …

Mar 9, 2014:

10:34 PM Changeset [9996] by noep
Fixed the method outputting the projectile's CollisionBox instead of …
9:01 PM Changeset [9995] by noep
Modified collision-detecting-process, such that collisions can be …

Mar 6, 2014:

3:46 PM pps/main edited by zifloria
(diff)
3:14 PM pps/tutorial edited by zifloria
(diff)
3:13 PM pps/tutorial edited by zifloria
(diff)
2:38 PM Changeset [9994] by smerkli
Added a branch for Noe's modular ships
10:19 AM Changeset [9993] by smerkli
Backported a library fix I did in the trunk a while ago so the …
10:07 AM pps/tutorial edited by smerkli
(diff)
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